Real-time and robust hand tracking with a single depth camera

被引:19
|
作者
Ma, Ziyang [1 ,2 ]
Wu, Enhua [1 ,3 ]
机构
[1] Chinese Acad Sci, Inst Software, State Key Lab Comp Sci, Beijing, Peoples R China
[2] Univ Chinese Acad Sci, Beijing, Peoples R China
[3] Univ Macau, Macau, Peoples R China
来源
VISUAL COMPUTER | 2014年 / 30卷 / 10期
关键词
Hand tracking; Virtual reality; Motion capture; User interface; 3D interaction;
D O I
10.1007/s00371-013-0894-1
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we introduce a novel, real-time and robust hand tracking system, capable of tracking the articulated hand motion in full degrees of freedom (DOF) using a single depth camera. Unlike most previous systems, our system is able to initialize and recover from tracking loss automatically. This is achieved through an efficient two-stage k-nearest neighbor database searching method proposed in the paper. It is effective for searching from a pre-rendered database of small hand depth images, designed to provide good initial guesses for model based tracking. We also propose a robust objective function, and improve the Particle Swarm Optimization algorithm with a resampling based strategy in model based tracking. It provides continuous solutions in full DOF hand motion space more efficiently than previous methods. Our system runs at 40 fps on a GeForce GTX 580 GPU and experimental results show that the system outperforms the state-of-the-art model based hand tracking systems in terms of both speed and accuracy. The work result is of significance to various applications in the field of human-computer-interaction and virtual reality.
引用
收藏
页码:1133 / 1144
页数:12
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