Spillover Impact of Non-Gaming Amenities on Gaming Volumes

被引:2
|
作者
Min, Ji Hye [1 ]
Lee, Harold [1 ]
Blum, Shane C. [1 ,2 ]
机构
[1] Univ North Texas, Sch Merchandising Hospitality & Tourism, Denton, TX 76201 USA
[2] Texas Tech Univ, Hospitality & Retail Management, Lubbock, TX 79409 USA
关键词
integrated resort management; revenue management; profit optimization; strategic management; SHOWROOM ENTERTAINMENT;
D O I
10.1177/1938965518787453
中图分类号
F [经济];
学科分类号
02 ;
摘要
Considering the popularity of integrated resorts, this study aimed to investigate different types of non-gaming amenities as indirect casino revenue-generating centers. With fierce competition in the casino industry, non-gaming amenities, such as casino-operated restaurants, showrooms, hotel rooms, and retail outlets, are used as a tool to attract customers and generate more casino sales. In this regard, non-gaming amenities need to be evaluated not only by the revenue they generate but also by the indirect revenue they contribute to other amenities such as gaming. By examining casino performance data over a 365-day period, the finding suggested little effect of non-gaming amenities on table gaming volume. However, restaurant and showroom amenities were found to have positive and significant relationships with slot gaming volume. The findings of the study advance the literature as non-gaming and gaming relationships have not been addressed deeply in the literature due to the difficulty of data collection. The study also provides practical insights for operators to increase earnings with the optimal use of non-gaming amenities.
引用
收藏
页码:262 / 269
页数:8
相关论文
共 50 条
  • [21] Estimating the Impact of Free-Play Coupon Value on Players' Slot Gaming Volumes
    Suh, Eunju
    CORNELL HOSPITALITY QUARTERLY, 2012, 53 (02) : 134 - 143
  • [22] Estimating the impact of showroom entertainment on the gaming volumes of Las Vegas hotel-casinos
    Suh, Eunju
    Lucas, Anthony F.
    INTERNATIONAL JOURNAL OF HOSPITALITY MANAGEMENT, 2011, 30 (01) : 103 - 111
  • [23] Estimating Untracked Gaming Volumes by Hotel Occupancy Segment
    Lucas, Anthony F.
    CORNELL HOSPITALITY QUARTERLY, 2011, 52 (02) : 209 - 218
  • [24] Is gaming the optimal strategy? The impact of gaming facilities on the income and employment of American Indians
    Reagan, Patricia B.
    Gitter, Robert J.
    ECONOMICS LETTERS, 2007, 95 (03) : 428 - 432
  • [25] Trends in television time, non-gaming PC use and moderate-to-vigorous physical activity among German adolescents 2002–2010
    Jens Bucksch
    Joanna Inchley
    Zdenek Hamrik
    Emily Finne
    Petra Kolip
    BMC Public Health, 14
  • [26] Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming
    Zadtootaghaj, Saman
    Schmidt, Steven
    Moeller, Sebastian
    2018 TENTH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE (QOMEX), 2018, : 210 - 215
  • [27] Gaming and Religion: The Impact of Spirituality and Denomination
    Braun, Birgit
    Kornhuber, Johannes
    Lenz, Bernd
    JOURNAL OF RELIGION & HEALTH, 2016, 55 (04): : 1464 - 1471
  • [28] The Impact of Internet Gaming on Alcohol Consumption
    Kim, Young-Joo
    Kim, Dai-Jin
    Lee, Youngjo
    JOURNAL OF MENTAL HEALTH POLICY AND ECONOMICS, 2019, 22 (02): : 61 - 70
  • [29] Examining the effects of various promotion types on slot gaming volumes
    Suh, Eunju
    Dang, T. Trent
    Alhaery, Matt
    INTERNATIONAL JOURNAL OF HOSPITALITY MANAGEMENT, 2014, 37 : 68 - 79
  • [30] Gaming and Religion: The Impact of Spirituality and Denomination
    Birgit Braun
    Johannes Kornhuber
    Bernd Lenz
    Journal of Religion and Health, 2016, 55 : 1464 - 1471