Playing the game or played by the game? Young drug users' educational trajectories

被引:3
|
作者
Jaervinen, Margaretha [1 ]
Ravn, Signe [2 ]
机构
[1] Univ Copenhagen, Dept Sociol, Copenhagen, Denmark
[2] Univ Melbourne, Sch Social & Polit Sci, Parkville, Vic, Australia
关键词
Youth; educational trajectories; drugs; Bourdieu; qualitative methods; HIGH-SCHOOL DROPOUT; SECONDARY-SCHOOL; CONSUMPTION;
D O I
10.1080/01425692.2017.1401917
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article analyses the relationship between cannabis use and educational trajectories among 42 young drug users, recruited at addiction treatment centres in Denmark. Quantitative research shows regular cannabis use to be associated with poor school performance and drop-out. However, these studies do not pay much attention to differences between educational tracks or to the links between the educational field and other fields. Drawing on a Bourdieusian framework we analyse the interviewees' involvement in four different fields: the academic field, the field of vocational schools, the labour market field and the artistic field. We contribute to the literature on post-16 educational trajectories by showing how successful investments' in education depend not only on available resources (capitals), but also on the ability to navigate in an increasingly complex educational system. Furthermore, we show how regular cannabis plays into the illusio' of different fields, challenging the interviewees' playing of educational games.
引用
收藏
页码:669 / 682
页数:14
相关论文
共 50 条
  • [1] Playing the game of scientific excellence or being played by the game? The Swiss example
    Fassa, Farinaz
    [J]. EQUALITY DIVERSITY AND INCLUSION, 2015, 34 (01): : 37 - 54
  • [2] AN EDUCATIONAL GAME FOR USERS WITH DISABILITIES
    Neves, Libni
    Kanda, Jorge
    Fernandes, Priscila
    [J]. ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 2691 - 2698
  • [3] Workplace Poker: Are You Playing the Game, or Just Getting Played?
    Scott, Jane
    [J]. LIBRARY JOURNAL, 2016, 141 (02) : 85 - 85
  • [4] PLAYING THE STRING GAME - YOUNG,P
    COHEN, E
    [J]. STRAD, 1979, 90 (1076): : 611 - 611
  • [5] Playing the game is no game
    Flin, D
    [J]. NUCLEAR ENGINEERING INTERNATIONAL, 2001, 46 (565): : 23 - 25
  • [6] A Stereotype user model for an educational game: Overcome the difficulties in game playing and focus on the educational goal
    Kamitsios, Margaritis
    Chrysafiadi, Konstantina
    Virvou, Maria
    Sakkopoulos, Evangelos
    [J]. 2018 9TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2018, : 707 - 712
  • [7] PLAYING THE GAME Young girls performing femininity in video game play
    Walkerdine, Valerie
    [J]. FEMINIST MEDIA STUDIES, 2006, 6 (04) : 519 - 537
  • [8] Game of the moment: Constructed game playing in young children's classroom
    Wang, XC
    [J]. ICLS2004: INTERNATIONAL CONFERENCE OF THE LEARNING SCIENCES, PROCEEDINGS: EMBRACING DIVERSITY IN THE LEARNING SCIENCES, 2004, : 643 - 643
  • [9] Adapting a commercial role-playing game for educational computer game production
    Carbonaro, M.
    Cutumisu, M.
    Duff, H.
    Gillis, S.
    Onuczko, C.
    Schaeffer, J.
    Schumacher, A.
    Siegel, J.
    Szafron, D.
    Waugh, K.
    [J]. GAMEON-NA 2006: 2ND INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2006, : 54 - 61
  • [10] The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played
    Kim, Jun Won
    Han, Doug Hyun
    Park, Doo Byung
    Min, Kyung Joon
    Na, Churl
    Won, Su Kyung
    Park, Ga Na
    [J]. PSYCHIATRY INVESTIGATION, 2010, 7 (01) : 17 - 23