PLAYING THE GAME Young girls performing femininity in video game play

被引:27
|
作者
Walkerdine, Valerie [1 ]
机构
[1] Cardiff Univ, Sch Social Sci, Psychol, Cardiff, S Glam, Wales
关键词
computer games; gender; girls; children;
D O I
10.1080/14680770600990036
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
While much literature on girls and video games offers games for girls as presenting an empowerment through the possibility for girls of active engagement and the possibility of honing skills to win, this paper argues that things are not so simple. Based on a study of children between the ages of 8 and 11 playing video games in after school clubs in Sydney, Australia, the paper argues that most video games are one site for the production of contemporary masculinity. On this basis it is argued that girls playing games have to negotiate complex performances which demand qualities traditionally ascribed to masculinity alongside those ascribed to femininity. This produces difficulties for girls in competing to win while at the same time displaying sensitivity, caring, and co-operation. This is discussed by analysing what happens when some girls play.
引用
收藏
页码:519 / 537
页数:19
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