Real Time Shadow Mapping for Augmented Reality Photorealistic Rendering

被引:8
|
作者
Osti, Francesco [1 ]
Santi, Gian Maria [1 ]
Caligiana, Gianni [1 ]
机构
[1] Univ Bologna, DIN, Viale Risorgimento 2, I-40100 Bologna, BO, Italy
来源
APPLIED SCIENCES-BASEL | 2019年 / 9卷 / 11期
关键词
augmented reality; holographic shadow; image processing; light mapping; rendering techniques;
D O I
10.3390/app9112225
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
In this paper, we present a solution for the photorealistic ambient light render of holograms into dynamic real scenes, in augmented reality applications. Based on Microsoft HoloLens, we achieved this result with an Image Base Lighting (IBL) approach. The real-time image capturing that has been designed is able to automatically locate and position directional lights providing the right illumination to the holograms. We also implemented a negative shadow drawing shader that contributes to the final photorealistic and immersive effect of holograms in real life. The main focus of this research was to achieve a superior photorealism through the combination of real-time lights placement and negative shadow drawing shader. The solution was evaluated in various Augmented Reality case studies, from classical ones (using Vuforia Toolkit) to innovative applications (using HoloLens).
引用
收藏
页数:20
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