GPU-Based Ray Tracing Algorithm for High-Speed Propagation Prediction in Multi-Room Indoor Environments

被引:0
|
作者
Guan, Xiaowei [1 ]
Guo, Lixin [2 ]
Liu, Zhongyu [2 ]
机构
[1] Xidian Univ, Sch Phys & Optoelect Engn, Xian 710071, Shaanxi, Peoples R China
[2] Xidian Univ, State Key Lab Integrated Serv Networks, Sch Phys & Optoelect Engn, Xian 710071, Shaanxi, Peoples R China
关键词
multi-room indoor environment; ray tracing; CUDA;
D O I
10.1117/12.2197385
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
A novel ray tracing algorithm for high-speed propagation prediction in multi-room indoor environments is proposed in this paper, whose theoretical foundations are geometrical optics(GO) and the uniform theory of diffraction(UTD). Taking the geometrical and electromagnetic information of the complex indoor scene into account, some acceleration techniques are adopted to raise the efficiency of the ray tracing algorithm. The simulation results indicate that the runtime of the ray tracing algorithm will sharply increase when the number of the objects in multi-room buildings is large enough. Therefore, GPU acceleration technology is used to solve that problem. Finally, a typical multi-room indoor environment with several objects in each room is simulated by using the serial ray tracing algorithm and the parallel one respectively. It can be found easily from the results that compared with the serial algorithm, the GPU-based one can achieve greater efficiency.
引用
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页数:8
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