Evaluating Game-Based Learning Effectiveness in Higher Education

被引:28
|
作者
Ariffin, Mazeyanti Mohd [1 ]
Oxley, Alan [1 ]
Sulaiman, Suziah [1 ]
机构
[1] Univ Teknol PETRONAS, Dept Comp & Informat Sci, Tronoh 31750, Perak, Malaysia
关键词
Game-based learning(GBL); Learner's background; SIMULATIONS; CULTURES;
D O I
10.1016/j.sbspro.2014.01.1393
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning (GBL) has been widely utilized in various domains such as the military, education, marketing and advertising. Despite its popularity, an assessment of its effectiveness as a learning or a training tool is still unclear. Therefore, the main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education. This paper briefly discusses a proposed research framework, the data analysis framework, some results obtained from a data collection activity, as well as a statistical analysis of the data. (C) 2013 The Authors. Published by Elsevier Ltd.
引用
收藏
页码:20 / 27
页数:8
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