Comparative Analysis of A* And Basic Theta* Algorithm In Android-Based Pathfinding Games

被引:0
|
作者
Firmansyah, Eka Risky [1 ]
Masruroh, Siti Ummi [1 ]
Fahrianto, Feri [1 ]
机构
[1] Syarif Hidayatullah State Islamic Univ, Jakarta, Indonesia
关键词
Comparison Algorithm; Search Algorithm; A* (A Star); Basic Theta* (Basic Theta Star); Pathfinding Games;
D O I
10.1109/ICT4M.2016.56
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Pathfinding games is a kind of mobile games which are included in Puzzle, Board Game, Game Show, Trivia, Card Games. Pathfinding games require a search techniques to get the fastest route, efficient, and shortest time. Searching techniques that can be used are A* (A Star) and Basic Theta* (Basic Theta Star) algorithm. A* algorithm was originally introduced by Peter Hart et al., A* algorithm calculate the cost using a heuristic function to prioritize the nodes (vertex) to be traversed, the cost is the distance it takes to walk from a node to anothernode. Basic Theta* algorithm is a variant of the A* made by Alex Nash et al. in 2007 because A* has the disadvantage that the results route is often not true shortest path because the routing path is limited by the grid, while the Basic Theta* change the limit of routing path becomes to all sides/angles. In this study will measure the performance of search methods which is better for square grids map on Android-based pathfinding games and used variable such as completeness, time complexity, and optimality. Input parameters for the simulation consists of a square-grids map with a starting point, goal point and unwalkable, and output consists of completeness, running time, path length, and nodes searched. The results of this study conclude that the A* and Basic Theta*algorithm has the same completeness criteria and has time complexity which is relatively same, the A* algorithm has the advantage of optimality in fewer number of nodes searched, whereas the Basic Theta*algorithm has the advantage of the optimality the shortest results.
引用
收藏
页码:275 / 280
页数:6
相关论文
共 50 条
  • [21] Performance Analysis of Android-based Real-time Message Dissemination in VANETs
    Viriyasitavat, Wantanee
    Midtrapanon, Soranut
    Rittirat, Takkachai
    Thanumaiweerakun, Sornrakitch
    [J]. 2016 INTERNATIONAL CONFERENCE ON COMPUTING, NETWORKING AND COMMUNICATIONS (ICNC), 2016,
  • [22] Booting, browsing and streaming time profiling, and bottleneck analysis on android-based systems
    Lin, Ying-Dar
    Ho, Cheng-Yuan
    Lai, Yuan-Cheng
    Du, Tzu-Hsiung
    Chang, Shun-Lee
    [J]. JOURNAL OF NETWORK AND COMPUTER APPLICATIONS, 2013, 36 (04) : 1208 - 1218
  • [23] A model-driven framework for developing android-based classic multiplayer 2D board games
    Derakhshandi, Mohammad
    Kolahdouz-Rahimi, Shekoufeh
    Troya, Javier
    Lano, Kevin
    [J]. AUTOMATED SOFTWARE ENGINEERING, 2021, 28 (02)
  • [24] A model-driven framework for developing android-based classic multiplayer 2D board games
    Mohammad Derakhshandi
    Shekoufeh Kolahdouz-Rahimi
    Javier Troya
    Kevin Lano
    [J]. Automated Software Engineering, 2021, 28
  • [25] The making of Android-based search engine applications with Elastic-search algorithm to improve programming competence
    Sulistiyo, E.
    Wibawa, S. C.
    Sujatmiko, B.
    Nugroho, I. D.
    [J]. 5TH ANNUAL APPLIED SCIENCE AND ENGINEERING CONFERENCE (AASEC 2020), 2021, 1098
  • [26] Individual Theta/Beta Based Algorithm for Neurofeedback Games to Improve Cognitive Abilities
    Liu, Yisi
    Hou, Xiyuan
    Sourina, Olga
    Bazanova, Olga
    [J]. TRANSACTIONS ON COMPUTATIONAL SCIENCE XXVI: SPECIAL ISSUE ON CYBERWORLDS AND CYBERSECURITY, 2016, 9550 : 57 - 73
  • [27] A Systematic Review and Analysis of Intelligence-Based Pathfinding Algorithms in the Field of Video Games
    Lawande, Sharmad Rajnish
    Jasmine, Graceline
    Anbarasi, Jani
    Izhar, Lila Iznita
    [J]. APPLIED SCIENCES-BASEL, 2022, 12 (11):
  • [28] Real-time ECG and EMG Analysis for Biking using Android-based Mobile Devices
    Richer, Robert
    Blank, Peter
    Schuldhaus, Dominik
    Eskofier, Bjoern M.
    [J]. 2014 11TH INTERNATIONAL CONFERENCE ON WEARABLE AND IMPLANTABLE BODY SENSOR NETWORKS (BSN), 2014, : 104 - 108
  • [29] On the Effectiveness of Dynamic Taint Analysis for Protecting against Private Information Leaks on Android-based Devices
    Sarwar , Golam
    Mehani, Olivier
    Boreli, Roksana
    Kaafar, Mohamed-Ali
    [J]. PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON SECURITY AND CRYPTOGRAPHY (SECRYPT 2013), 2013, : 461 - 468
  • [30] A comparative analysis of tools for developing location based games
    Metikaridis, Damianos
    Xinogalos, Stelios
    [J]. ENTERTAINMENT COMPUTING, 2021, 37