Evaluation of haptic virtual reality user interfaces for medical marking on 3D models

被引:16
|
作者
Li, Zhenxing [1 ]
Kiiveri, Maria [1 ]
Rantala, Jussi [1 ]
Raisamo, Roope [1 ]
机构
[1] Tampere Univ, Fac Informat Technol & Commun Sci, Tampere, Finland
关键词
3D visualization; Virtual reality; Haptic feedback; Force-feedback device; Medical marking; VISUALIZATION; FEEDBACK;
D O I
10.1016/j.ijhcs.2020.102561
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Three-dimensional (3D) visualization has been widely used in computer-aided medical diagnosis and planning. To interact with 3D models, current user interfaces in medical systems mainly rely on the traditional 2D interaction techniques by employing a mouse and a 2D display. There are promising haptic virtual reality (VR) interfaces which can enable intuitive and realistic 3D interaction by using VR equipment and haptic devices. However, the practical usability of the haptic VR interfaces in this medical field remains unexplored. In this study, we propose two haptic VR interfaces, a vibrotactile VR interface and a kinesthetic VR interface, for medical diagnosis and planning on volumetric medical images. The vibrotactile VR interface used a head mounted VR display as the visual output channel and a VR controller with vibrotactile feedback as the manipulation tool. Similarly, the kinesthetic VR interface used a head-mounted VR display as the visual output channel and a kinesthetic force-feedback device as the manipulation tool. We evaluated these two VR interfaces in an experiment involving medical marking on 3D models, by comparing them with the present state-of-the-art 2D interface as the baseline. The results showed that the kinesthetic VR interface performed the best in terms of marking accuracy, whereas the vibrotactile VR interface performed the best in terms of task completion time. Overall, the participants preferred to use the kinesthetic VR interface for the medical task.
引用
收藏
页数:12
相关论文
共 50 条
  • [31] A 3D Hand Motion Capture Device with Haptic Feedback for Virtual Reality Applications
    Torres-Sanchez, Javier
    Tedesco, Salvatore
    O'Flynn, Brendan
    2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2018, : 232 - 238
  • [32] Haptic Interfaces for Virtual Reality: Challenges and Research Directions
    Wee, Chyanna
    Yap, Kian Meng
    Lim, Woan Ning
    IEEE ACCESS, 2021, 9 (09): : 112145 - 112162
  • [33] Control law design for haptic interfaces to virtual reality
    Adams, RJ
    Hannaford, B
    IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, 2002, 10 (01) : 3 - 13
  • [34] Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality
    Lim, Donghae
    Shirai, Shizuka
    Orlosky, Jason
    Ratsamee, Photchara
    Uranishi, Yuki
    Takemura, Haruo
    PROCEEDINGS OF THE 2022 ACM SYMPOSIUM ON SPATIAL USER INTERACTION, SUI 2022, 2022,
  • [35] Virtual DesignWorks - designing 3D CAD models via haptic interaction
    Liu, X
    Dodds, G
    McCartney, J
    Hinds, BK
    COMPUTER-AIDED DESIGN, 2004, 36 (12) : 1129 - 1140
  • [36] Building 3D Models for Reconstructing a Virtual Cataract Surgery Haptic Simulation
    Coca, Antonio
    Estevez, Helia
    Fernandez, Camino
    Esteban, Gonzalo
    FIRST INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEM FOR ENHANCING MULTICULTURALITY (TEEM'13), 2013, : 43 - 48
  • [37] Evaluation of 3D scanners to develop virtual reality applications
    Catalan, Rita Beltran
    Perez, Eduardo Islas
    Perez, Benjamin Zayas
    CERMA 2007: ELECTRONICS, ROBOTICS AND AUTOMOTIVE MECHANICS CONFERENCE, PROCEEDINGS, 2007, : 551 - +
  • [38] Virtual reality and interactive 3D as effective tools for medical training
    Webb, G
    Norcliffe, A
    Cannings, P
    Sharkey, P
    Roberts, D
    MEDICINE MEETS VIRTUAL REALITY 11: NEXTMED: HEALTH HORIZON, 2003, 94 : 392 - 394
  • [39] Haptic 3D Canvas: Haptic Assistance of 3D Writing and Drawing with Vibrotactile Feedback for Gesture Interfaces
    Kim, Seonghwan
    Nagano, Hikaru
    Konyo, Masashi
    Tadokoro, Satoshi
    SIGGRAPH ASIA 2015 HAPTIC MEDIA AND CONTENTS DESIGN (SA'15), 2015,
  • [40] Comparing desktop 3D virtual reality with web 2.0 interfaces: Identifying key factors behind enhanced user capabilities
    Sudar, Anna
    Csapo, adam B.
    HELIYON, 2024, 10 (11)