Real-time Procedural Volumetric Fire

被引:0
|
作者
Fuller, Alfred R. [1 ]
Krishnan, Hari [1 ]
Mahrous, Karim [1 ]
Hamann, Bernd [1 ]
Joy, Kenneth I. [1 ]
机构
[1] Univ Calif Davis, IDAV, Davis, CA 95616 USA
关键词
Hardware Acceleration; Volume Rendering; Free-form Deformation; Fire Modeling;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a method for generating procedural volumetric fire in real time. By combining curve-based volumetric free-form deformation, hardware-accelerated volumetric rendering and Improved Perlin Noise or M-Noise we are able to render a vibrant and uniquely animated volumetric fire that supports bi-directional environmental macro-level interactivity. Our system is easily customizable by content artists. The fire is animated both on the macro and micro levels. Macro changes are controlled either by a prescripted sequence of movements, or by a realistic particle simulation that takes into account movement, wind, high-energy particle dispersion and thermal buoyancy. Micro fire effects such as individual flame shape, location, and flicker are generated in a pixel shader using three- to four-dimensional Improved Perlin Noise or M-Noise (depending on hardware limitations and performance requirements). Our method supports efficient collision detection, which, when combined with a sufficiently intelligent particle simulation, enables real-time bi-directional interaction between the fire and its environment. The result is a three-dimensional procedural fire that is easily designed and animated by content artists, supports dynamic interaction, and can be rendered in real time.
引用
收藏
页码:175 / +
页数:2
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