Real-time Procedural Volumetric Fire

被引:0
|
作者
Fuller, Alfred R. [1 ]
Krishnan, Hari [1 ]
Mahrous, Karim [1 ]
Hamann, Bernd [1 ]
Joy, Kenneth I. [1 ]
机构
[1] Univ Calif Davis, IDAV, Davis, CA 95616 USA
关键词
Hardware Acceleration; Volume Rendering; Free-form Deformation; Fire Modeling;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a method for generating procedural volumetric fire in real time. By combining curve-based volumetric free-form deformation, hardware-accelerated volumetric rendering and Improved Perlin Noise or M-Noise we are able to render a vibrant and uniquely animated volumetric fire that supports bi-directional environmental macro-level interactivity. Our system is easily customizable by content artists. The fire is animated both on the macro and micro levels. Macro changes are controlled either by a prescripted sequence of movements, or by a realistic particle simulation that takes into account movement, wind, high-energy particle dispersion and thermal buoyancy. Micro fire effects such as individual flame shape, location, and flicker are generated in a pixel shader using three- to four-dimensional Improved Perlin Noise or M-Noise (depending on hardware limitations and performance requirements). Our method supports efficient collision detection, which, when combined with a sufficiently intelligent particle simulation, enables real-time bi-directional interaction between the fire and its environment. The result is a three-dimensional procedural fire that is easily designed and animated by content artists, supports dynamic interaction, and can be rendered in real time.
引用
收藏
页码:175 / +
页数:2
相关论文
共 50 条
  • [1] Real-time rectilinear volumetric imaging
    Yen, JT
    Smith, SW
    [J]. IEEE TRANSACTIONS ON ULTRASONICS FERROELECTRICS AND FREQUENCY CONTROL, 2002, 49 (01) : 114 - 124
  • [2] Real-time volumetric scintillation dosimetry
    Beddar, S.
    [J]. 8TH INTERNATIONAL CONFERENCE ON 3D RADIATION DOSIMETRY (IC3DDOSE), 2015, 573
  • [3] Real-time Rendering of Procedural Multiscale Materials
    Zirr, Tobias
    Kaplanyan, Anton S.
    [J]. PROCEEDINGS I3D 2016: 20TH ACM SIGGRAPH SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES, 2016, : 139 - 148
  • [4] Procedural generation of materials for real-time rendering
    Alessio Bernardi
    Davide Gadia
    Dario Maggiorini
    Claudio Enrico Palazzi
    Laura Anna Ripamonti
    [J]. Multimedia Tools and Applications, 2021, 80 : 12969 - 12990
  • [5] Procedural Arrangement of Furniture for Real-Time Walkthroughs
    Germer, T.
    Schwarz, M.
    [J]. COMPUTER GRAPHICS FORUM, 2009, 28 (08) : 2068 - 2078
  • [6] Procedural generation of materials for real-time rendering
    Bernardi, Alessio
    Gadia, Davide
    Maggiorini, Dario
    Palazzi, Claudio Enrico
    Ripamonti, Laura Anna
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2021, 80 (09) : 12969 - 12990
  • [7] Real-time volumetric echocardiography: The technology and the possibilities
    Kisslo, J
    Firek, B
    Ota, T
    Kang, DH
    Fleishman, CE
    Stetten, G
    Li, J
    Ohazama, CJ
    Adams, D
    Landolfo, C
    Ryan, T
    von Ramm, O
    [J]. ECHOCARDIOGRAPHY-A JOURNAL OF CARDIOVASCULAR ULTRASOUND AND ALLIED TECHNIQUES, 2000, 17 (08): : 773 - 779
  • [8] Real-time volumetric intersections of deforming objects
    Heidelberger, B
    Teschner, M
    Gross, M
    [J]. VISION, MODELING, AND VISUALIZATION 2003, 2003, : 461 - 468
  • [9] Scalable Real-time Volumetric Surface Reconstruction
    Chen, Jiawen
    Bautembach, Dennis
    Izadi, Shahram
    [J]. ACM TRANSACTIONS ON GRAPHICS, 2013, 32 (04):
  • [10] Real-time Locally Injective Volumetric Deformation
    Liao, Wentao
    Chen, Renjie
    Hua, Yuchen
    Liu, Ligang
    Weber, Ofir
    [J]. ACM TRANSACTIONS ON GRAPHICS, 2021, 40 (04):