Effectiveness of Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Clinical Trial

被引:91
|
作者
Donker, Tara [1 ,2 ]
Cornelisz, Ilja [3 ,4 ]
van Klaveren, Chris [3 ,4 ]
van Straten, Annemieke [1 ,2 ]
Carlbring, Per [5 ,6 ]
Cuijpers, Pim [1 ,2 ]
van Gelder, Jean-Louis [7 ]
机构
[1] Vrije Univ Amsterdam, Sect Clin Psychol, Dept Clin Neuro & Dev Psychol, Amsterdam, Netherlands
[2] Amsterdam Publ Hlth Res Inst Amsterdam, Amsterdam, Netherlands
[3] Vrije Univ Amsterdam, Sect Methods & Stat, Dept Educ Sci, Amsterdam, Netherlands
[4] Amsterdam Ctr Learning Analyt, Amsterdam, Netherlands
[5] Univ Stockholm, Dept Psychol, Stockholm, Sweden
[6] Univ Southern Denmark, Dept Psychol, Odense, Denmark
[7] Univ Twente, Dept Psychol Conflict Risk & Safety, Amsterdam, Netherlands
关键词
MENTAL-HEALTH SURVEY; EXPOSURE THERAPY; ANXIETY DISORDERS; DEPRESSION; PSYCHOTHERAPY; METAANALYSIS; PREVALENCE; PHOBIAS; ATTRITION;
D O I
10.1001/jamapsychiatry.2019.0219
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
ImportanceGlobally, access to evidence-based psychological treatment is limited. Innovative self-help methods using smartphone applications and low-cost virtual reality have the potential to significantly improve the accessibility and scalability of psychological treatments. ObjectiveTo examine the effectiveness of ZeroPhobia, a fully self-guided app-based virtual reality cognitive behavior therapy (VR CBT) using low-cost (cardboard) virtual reality goggles compared with a wait-list control group and to determine its user friendliness. Design, Setting, and ParticipantsIn a single-blind randomized clinical trial, participants were enrolled between March 24 and September 28, 2017, and randomly assigned (1:1) by an independent researcher to either VR CBT app or a wait-list control group. A total of 193 individuals aged 18 to 65 years from the Dutch general population with acrophobia symptoms and access to an Android smartphone participated. The 6 animated modules of the VR-CBT app and gamified virtual reality environments were delivered over a 3-week period in participants' natural environment. Assessments were completed at baseline, immediately after treatment, and at 3-month follow-up. Analysis began April 6, 2018, and was intention to treat. InterventionSelf-guided app-based VR CBT. Main Outcomes and MeasuresThe primary outcome measure was the Acrophobia Questionnaire. The hypothesis was formulated prior to data collection. ResultsIn total, 193 participants (129 women [66.84%]; mean [SD] age,41.33 [13.64] years) were randomly assigned to intervention (n=96) or a wait-list control group (n=97). An intent-to-treat analysis showed a significant reduction of acrophobia symptoms at posttest at 3 months for the VR-CBT app compared with the controls (b=-26.73 [95% CI, -32.12 to -21.34]; P<.001; d=1.14 [95% CI, 0.84 to 1.44]). The number needed to treat was 1.7. Sensitivity and robustness analysis confirmed these findings. Pretreatment attrition was 22 of 96 (23%) because of smartphone incompatibility. Of the 74 participants who started using the VR-CBT app, 57 (77%) completed the intervention fully. Conclusions and RelevanceA low-cost fully self-guided app-based virtual reality cognitive behavioral therapy with rudimentary virtual reality goggles can produce large acrophobia symptom reductions. To our knowledge, this study is the first to show that virtual reality acrophobia treatment can be done at home without the intervention of a therapist.
引用
收藏
页码:682 / 690
页数:9
相关论文
共 50 条
  • [41] Virtual Reality Game Playing in Amblyopia Therapy: A Randomized Clinical Trial
    Rajavi, Zhale
    Soltani, Ariana
    Vakili, Amirmohammad
    Sabbaghi, Hamideh
    Behradfar, Narges
    Kheiri, Bahareh
    Reza, Mohammad
    JOURNAL OF PEDIATRIC OPHTHALMOLOGY & STRABISMUS, 2021, 58 (03) : 154 - 160
  • [42] Effectiveness of action observation therapy based on virtual reality technology in the motor rehabilitation of paretic stroke patients: a randomized clinical trial
    Antonino Errante
    Donatella Saviola
    Matteo Cantoni
    Katia Iannuzzelli
    Settimio Ziccarelli
    Fabrizio Togni
    Marcello Simonini
    Carolina Malchiodi
    Debora Bertoni
    Maria Grazia Inzaghi
    Francesca Bozzetti
    Roberto Menozzi
    Annamaria Quarenghi
    Paola Quarenghi
    Daniele Bosone
    Leonardo Fogassi
    Gian Piero Salvi
    Antonio De Tanti
    BMC Neurology, 22
  • [43] Effectiveness of action observation therapy based on virtual reality technology in the motor rehabilitation of paretic stroke patients: a randomized clinical trial
    Errante, Antonino
    Saviola, Donatella
    Cantoni, Matteo
    Iannuzzelli, Katia
    Ziccarelli, Settimio
    Togni, Fabrizio
    Simonini, Marcello
    Malchiodi, Carolina
    Bertoni, Debora
    Inzaghi, Maria Grazia
    Bozzetti, Francesca
    Menozzi, Roberto
    Quarenghi, Annamaria
    Quarenghi, Paola
    Bosone, Daniele
    Fogassi, Leonardo
    Salvi, Gian Piero
    De Tanti, Antonio
    BMC NEUROLOGY, 2022, 22 (01)
  • [44] Effectiveness of Guided Internet-Based Cognitive Behavior Therapy in Regular Clinical Settings
    Andersson, Gerhard
    Hedman, Erik
    VERHALTENSTHERAPIE, 2013, 23 (03) : 140 - 148
  • [45] A randomized controlled trial on a self-guided Internet-based intervention for gambling problems
    Buecker, Lara
    Gehlenborg, Josefine
    Moritz, Steffen
    Westermann, Stefan
    SCIENTIFIC REPORTS, 2021, 11 (01)
  • [46] A randomized controlled trial on a self-guided Internet-based intervention for gambling problems
    Lara Bücker
    Josefine Gehlenborg
    Steffen Moritz
    Stefan Westermann
    Scientific Reports, 11
  • [47] Making Internet-delivered cognitive behaviour therapy scalable for cancer survivors: a randomized non-inferiority trial of self-guided and technician-guided therapy
    Dirkse, D.
    Hadjistavropoulos, H. D.
    Alberts, N. A.
    Karin, E.
    Schneider, L. H.
    Titov, N.
    Dear, B. F.
    JOURNAL OF CANCER SURVIVORSHIP, 2020, 14 (02) : 211 - 225
  • [48] Effectiveness and Feasibility of a Self-guided Mobile App Targeting Emotional Well-being in Healthy Adults: 4-Week Randomized Controlled Trial
    Brindal, Emily
    Kakoschke, Naomi
    Golley, Sinead
    Rebuli, Megan
    Baird, Danielle
    JMIR MENTAL HEALTH, 2023, 10
  • [49] Investigating the effectiveness of ailurophobia treatment using virtual reality technique compared to metacognitive therapy: a randomized clinical trial
    Alireza Ebrahimi
    Farzad Akbarzadeh
    Negar Asgharipour
    Razie Salehabadi
    Malihe Arjamandi
    BMC Psychology, 13 (1)
  • [50] Treating children's aggressive behavior problems using cognitive behavior therapy with virtual reality: A multicenter randomized controlled trial
    Alsem, Sophie C.
    van Dijk, Anouk
    Verhulp, Esmee E.
    Dekkers, Tycho J.
    De Castro, Bram O.
    CHILD DEVELOPMENT, 2023, 94 (06) : E344 - E361