GLOVR: A Wearable Hand Controller for Virtual Reality Applications

被引:2
|
作者
Marchesi, Marco [1 ]
Ricco, Bruno [1 ]
机构
[1] Univ Bologna, Bologna, Italy
关键词
Virtual Reality; Natural Language; Wearable Controllers; Gesture Recognition;
D O I
10.1145/2927929.2927959
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Virtual Reality (VR) is rapidly becoming a major sector of the digital world for a variety of applications, ranging from gaming to education, from marketing to medical and industrial environments. Consequently, new VR headsets are continuously introduced into the market that, however, still suffer from substantial limitations of their controllers in terms of functionality and ability to capture the user's gesture and movements in a natural way. In this context, we introduce GLOVR, a wearable hand controller based on gesture recognition, that has been particularly designed for VR games, although it can also be used in other applications. GLOVR acquires data from a 9-axis Inertial Movement Unit and features an analog microphone allowing the user to send vocal commands.
引用
收藏
页数:2
相关论文
共 50 条
  • [21] TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction
    Lee, Jaeyeon
    Sinclair, Mike
    Gonzalez-Franco, Mar
    Ofek, Eyal
    Holz, Christian
    [J]. CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [22] Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality
    Kim, Sunbum
    Lee, Geehyuk
    [J]. 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES, VR 2024, 2024, : 10 - 19
  • [23] Comparing a Graphical User Interface, Hand Gestures and Controller in Virtual Reality for Robot Teleoperation
    Chen, Jialin
    Moemeni, Armaghan
    Caleb-Solly, Praminda
    [J]. COMPANION OF THE ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION, HRI 2023, 2023, : 644 - 648
  • [24] The virtual reality of the invisible hand
    Tieffenbach, Emma
    [J]. SOCIAL SCIENCE INFORMATION SUR LES SCIENCES SOCIALES, 2016, 55 (01): : 115 - 134
  • [25] Evaluation of a Wearable Hand Kinesthetic Feedback System for Virtual Reality: Psychophysical and User Experience Evaluation
    Jo, Inseong
    Park, Yeongyu
    Kim, Hyeonjun
    Bae, Joonbum
    [J]. IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS, 2019, 49 (05) : 430 - 439
  • [26] Virtual reality and feeling of falling: a physiological wearable tool for virtual reality sickness
    Gentile, Giovanni
    Lanzone, Jacopo
    Ruzzon, Alberto
    di Marco, Roberto
    Ferriero, Giorgio
    Sale, Patrizio
    [J]. 2021 IEEE 3RD GLOBAL CONFERENCE ON LIFE SCIENCES AND TECHNOLOGIES (IEEE LIFETECH 2021), 2021, : 117 - 119
  • [27] Recent Advances in Wearable Sensors and Integrated Functional Devices for Virtual and Augmented Reality Applications
    Kim, Hojoong
    Kwon, Young-Tae
    Lim, Hyo-Ryoung
    Kim, Jong-Hoon
    Kim, Yun-Soung
    Yeo, Woon-Hong
    [J]. ADVANCED FUNCTIONAL MATERIALS, 2021, 31 (39)
  • [28] Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications
    Lamberti, Fabrizio
    Manuri, Federico
    Paravati, Gianluca
    Piumatti, Giovanni
    Sanna, Andrea
    [J]. IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS, 2017, 47 (01) : 152 - 164
  • [29] Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction
    Lee, Jaeyeon
    Sinclair, Mike
    Gonzalez-Franco, Mar
    Ofek, Eyal
    Holz, Christian
    [J]. ADJUNCT PUBLICATION OF THE 32ND ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST'19 ADJUNCT), 2019, : 137 - 139
  • [30] Wearable Devices to Control Objects in Virtual Reality
    Perng, Shyh-Shing
    Hu, Nien-Tsu
    Tsai, Pu-Sheng
    Wu, Ter-Feng
    Chen, Jen-Yang
    [J]. SENSORS AND MATERIALS, 2020, 32 (06) : 2007 - 2015