What Leads to Player's Enjoyment and Achievement in a Mobile Learning Game?

被引:16
|
作者
Touati, Achraf [1 ]
Baek, Youngkyun [1 ]
机构
[1] Boise State Univ, Coll Educ, 1910 Univ Dr, Boise, ID 83725 USA
关键词
enjoyment; perceived competence; game attitude; game experience; intensity of use; gaming achievement; PERCEIVED COMPETENCE; SELF-EFFICACY; VIDEO GAMES; INTRINSIC MOTIVATION; MEDIA ENJOYMENT; ENTERTAINMENT; EXPERIENCE; EXTENSION; BEHAVIOR; ATTITUDE;
D O I
10.1177/0735633117713022
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The model simultaneously considered other factors such as prior game experience and intensity of use, and final analysis revealed that these two variables were directly related. Another important finding was the strong impact of prior game experience on perceived competence. Results are interpreted with reference to implications for possible means of improving learning outcomes when using mobile learning games in the academic context.
引用
收藏
页码:344 / 368
页数:25
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