共 50 条
- [3] Using an Online Games-Based Learning Approach to Teach Database Design Concepts [J]. ELECTRONIC JOURNAL OF E-LEARNING, 2006, 4 (01): : 103 - 109
- [4] GAMES THEORY AND THE MARKET WITH IMPERFECT COMPETITION [J]. PROCEEDINGS OF THE IVTH INTERNATIONAL CONFERENCE ON GLOBALIZATION AND HIGHER EDUCATION IN ECONOMICS AND BUSINESS ADMINISTRATION - GEBA 2010, 2011, : 51 - 55
- [5] THE CONCEPTS OF MARKET FAILURE: THEORY AND REALITY [J]. EQUILIBRIUM-QUARTERLY JOURNAL OF ECONOMICS AND ECONOMIC POLICY, 2010, 4 (01): : 9 - 20
- [6] MARKET CONCEPTS IN POLITICAL-THEORY [J]. CANADIAN JOURNAL OF ECONOMICS & POLITICAL SCIENCE, 1961, 27 (04): : 490 - 496
- [7] Disputable Core Concepts of Narrative Theory [J]. ENTHYMEMA-INTERNATIONAL JOURNAL OF LITERARY CRITICISM LITERARY THEORY AND PHILOSOPHY OF LITERATURE, 2012, (07):
- [8] Using Video Games to Help Visualize and Teach Microbiological Concepts [J]. PROCEEDINGS OF THE 2021 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2021, 2021, : 264 - 266
- [9] A CLASSROOM EXPERIMENT ON THE THEORY OF EFFICIENT FINANCIAL MARKET [J]. 6TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2013), 2013, : 6539 - 6548
- [10] Competitive behavior in market games: Evidence and theory [J]. JOURNAL OF ECONOMIC THEORY, 2011, 146 (04) : 1437 - 1463