Usability and gameplay evaluation on mobile games: a user-centred application proposal

被引:2
|
作者
Barbosa, Debora [1 ]
Schneider, Guilherme [1 ]
Mossmann, Joao [1 ]
dos Santos, Paulo [1 ]
机构
[1] Univ FEEVALE, ERS 239,2755, BR-93525075 Novo Hamburgo, RS, Brazil
关键词
digital games; usability; gameplay; non-formal learning; SERIOUS GAMES;
D O I
10.1504/IJLT.2020.109570
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper presents a method to evaluate usability and gameplay efficiency for educational games developed for children, which includes a case study involving the gameCorrida Gramaticaldeveloped for cancer treatment, and also a group study of a cognitive stimulation gameThe Incredible Adventures of Apollo & Rosetta in Space. The methodology of this paper consists of the use of tablets by the participants to evaluate the usability and gameplay of the game. This process is documented through non-participant observation, a system usability scale (SUS) questionnaire and a semi-structured interview. The proposed method has demonstrated to be supportive in the evaluation of educational games, considering the participants of the research, as well as in the improvement of the game by analysing the flaws identified in the game design. For future studies, we intend to select larger group of participants and affirm the effectiveness of the proposed method.
引用
收藏
页码:107 / 129
页数:23
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