共 50 条
- [12] Improving the Usability in a Video Game Through Continuous Usability Evaluations [J]. DESIGN, USER EXPERIENCE, AND USABILITY: DESIGNING PLEASURABLE EXPERIENCES, DUXU 2017, PT II, 2017, 10289 : 387 - 397
- [15] A heuristic evaluation of the usability of Web interfaces [J]. SISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2, 2012, : 741 - +
- [16] Heuristic evaluation of usability of GeoWeb sites [J]. WEB AND WIRELESS GEOGRAPHICAL INFORMATION SYSTEMS, PROCEEDINGS, 2007, 4857 : 264 - +
- [17] A heuristic evaluation of usability of Web interfaces [J]. 7TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2012), 2012,
- [18] Direction Based Heuristic For Pathfinding In Video Games [J]. GRAPH ALGORITHMS, HIGH PERFORMANCE IMPLEMENTATIONS AND ITS APPLICATIONS (ICGHIA 2014), 2015, 47 : 262 - 271
- [19] DIRECTION BASED HEURISTIC FOR PATHFINDING IN VIDEO GAMES [J]. 2015 2ND INTERNATIONAL CONFERENCE ON ELECTRONICS AND COMMUNICATION SYSTEMS (ICECS), 2015, : 1651 - 1657