How do avatar characteristics affect avatar friendliness and online gamer loyalty? Perspective of the theory of embodied cognition

被引:26
|
作者
Li, Kai [1 ]
Huynh Van Nguyen [2 ]
Cheng, T. C. E. [3 ]
Teng, Ching-I [4 ,5 ,6 ]
机构
[1] Nankai Univ, Business Sch, Tianjin, Peoples R China
[2] Chang Gung Univ, Grad Inst Business & Management, Taoyuan, Taiwan
[3] Hong Kong Polytech Univ, Kowloon, Hong Kong, Peoples R China
[4] Chang Gung Univ, Grad Inst Business & Management, Taoyuan, Taiwan
[5] Chang Gung Mem Hosp, Dept Rehabil, Linkou Branch, Taoyuan, Taiwan
[6] Ming Chi Univ Technol, Dept Business & Management, New Taipei, Taiwan
关键词
Survey; Online game; Video games; Structural equation modelling; Customer loyalty; Avatar; Friendliness; ROLE-PLAYING GAMES; CONTINUANCE INTENTION; SELF-REPRESENTATION; HELP COLLEAGUES; SOCIAL-EXCHANGE; IMPACT; BEHAVIOR; CUSTOMIZATION; APPEARANCE; MODEL;
D O I
10.1108/IntR-06-2017-0246
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose As technology-created gamers' representations, avatars are influential in communication among online gamers. However, there is scant research on how avatars' characteristics impact gamers' friendly behaviour via avatars, i.e., avatar friendliness, and how avatar friendliness is related to online gamer loyalty. The purpose of this paper is to develop a research model grounded in the theory of embodied cognition to examine the impacts of perceived avatar appearance agreeableness, attractiveness and height on avatar friendliness and online gamer loyalty. Design/methodology/approach The authors collect 1,384 responses from online gamers and use structural equation modelling for hypothesis testing. Findings The authors find that perceived avatar appearance agreeableness and attractiveness are positively related to avatar friendliness, while perceived avatar height is negatively related to avatar friendliness. Avatar friendliness, in turn, is positively related to online gamer loyalty. Research limitations/implications This study assessed gamers' perceptions using a cross-sectional design. Future works could use a big data approach to collect behavioural and longitudinal data. Moreover, future works could measure avatar height using pixels. Originality/value The authors contribute to the e-commerce literature by inventing the new constructs of perceived avatar appearance agreeableness and avatar friendliness, and conducting the first study of using avatar friendliness to explain the impacts of the three avatar characteristics on online gamer loyalty. The findings also provide novel insights for e-commerce managers to effectively build a loyal gamer base.
引用
收藏
页码:1103 / 1121
页数:19
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