Digital games in the museum: perspectives and priorities in videogame design

被引:8
|
作者
Beavis, Catherine [1 ]
O'Mara, Joanne [1 ]
Thompson, Roberta [2 ]
机构
[1] Deakin Univ, Fac Arts & Educ, Melbourne, Vic, Australia
[2] Griffith Univ, Sch Educ & Profess Studies, Brisbane, Qld, Australia
关键词
Historical research; games-based learning; museum education; maritime archaeology; digital games;
D O I
10.1080/17439884.2021.1896539
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
There is growing interest in the incorporation of digital games as part of the suite of offerings in museum education in heritage environments. Digital games are seen as ways of recreating historic worlds, affording empathetic and affective engagement, and increasing interest in and understanding of historical periods or processes, working in complementarity with material exhibitions and artefacts on display. Stakeholders engaged in the development of digital games, however, may have different views of what constitutes significant knowledge and priorities. This paper reports on findings from a pilot study that investigated key concerns for three groups involved in designing a game - museum educators, maritime archaeologists and games designers - that foregrounded the construction of history, history as constructed and processes of historical research. The paper explores the differing values and priorities underlying the perspectives of each group, and the implications of these for museum education, and the design of the game.
引用
收藏
页码:294 / 305
页数:12
相关论文
共 50 条
  • [21] Perspectives and priorities
    不详
    NATURE IMMUNOLOGY, 2002, 3 (02) : 101 - 101
  • [23] PERSPECTIVES AND PRIORITIES
    GLOAG, D
    BRITISH MEDICAL JOURNAL, 1981, 282 (6268): : 970 - 972
  • [24] Videogame Criticism and Games in the Twenty-First Century
    Jagoda, Patrick
    AMERICAN LITERARY HISTORY, 2017, 29 (01) : 205 - 218
  • [25] Digital Games in Education: The Design of Games-Based Learning Environments
    Gros, Begona
    JOURNAL OF RESEARCH ON TECHNOLOGY IN EDUCATION, 2007, 40 (01) : 23 - 38
  • [26] Study of Color Universal Design in Digital Games
    Takemata, Kazuya
    Takeda, Tsubasa
    Tanaka, Misa
    Minamide, Akiyuki
    DIGITAL LIBRARIES: PROVIDING QUALITY INFORMATION, 2015, 9469 : 322 - 323
  • [27] SemTh - An Approach to the Design of Therapeutic Digital Games
    de Souza, Paula Maia
    da Hora Rodrigues, Kamila Rios
    de Almeida Neris, Vania Paula
    PROCEEDINGS OF THE 18TH BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTING SYSTEMS (IHC 2019), 2019,
  • [28] Design of digital games in health sciences education
    Titus, S.
    Ng'ambi, D.
    AFRICAN JOURNAL OF HEALTH PROFESSIONS EDUCATION, 2019, 11 (03): : 74 - 74
  • [29] Emergent Design: Serendipity in Digital Educational Games
    Kickmeier-Rust, Michael D.
    Albert, Dietrich
    VIRTUAL AND MIXED REALITY, PROCEEDINGS, 2009, 5622 : 206 - 215
  • [30] From Design to Management of Digital Epistemic Games
    Oubahssi, Lahcen
    Piau-Toffolon, Claudine
    Loup, Guillaume
    Sanchez, Eric
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2020, 7 (01): : 23 - +