Digital games in the museum: perspectives and priorities in videogame design

被引:8
|
作者
Beavis, Catherine [1 ]
O'Mara, Joanne [1 ]
Thompson, Roberta [2 ]
机构
[1] Deakin Univ, Fac Arts & Educ, Melbourne, Vic, Australia
[2] Griffith Univ, Sch Educ & Profess Studies, Brisbane, Qld, Australia
关键词
Historical research; games-based learning; museum education; maritime archaeology; digital games;
D O I
10.1080/17439884.2021.1896539
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
There is growing interest in the incorporation of digital games as part of the suite of offerings in museum education in heritage environments. Digital games are seen as ways of recreating historic worlds, affording empathetic and affective engagement, and increasing interest in and understanding of historical periods or processes, working in complementarity with material exhibitions and artefacts on display. Stakeholders engaged in the development of digital games, however, may have different views of what constitutes significant knowledge and priorities. This paper reports on findings from a pilot study that investigated key concerns for three groups involved in designing a game - museum educators, maritime archaeologists and games designers - that foregrounded the construction of history, history as constructed and processes of historical research. The paper explores the differing values and priorities underlying the perspectives of each group, and the implications of these for museum education, and the design of the game.
引用
收藏
页码:294 / 305
页数:12
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