Interactive Narrative Planning in The Best Laid Plans
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作者:
Ware, Stephen G.
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机构:
Univ New Orleans, Dept Comp Sci, 2000 Lakeshore Dr, New Orleans, LA 70148 USAUniv New Orleans, Dept Comp Sci, 2000 Lakeshore Dr, New Orleans, LA 70148 USA
Ware, Stephen G.
[1
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Young, R. Michael
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机构:
North Carolina State Univ, Dept Comp Sci, Raleigh, NC 27695 USAUniv New Orleans, Dept Comp Sci, 2000 Lakeshore Dr, New Orleans, LA 70148 USA
Young, R. Michael
[2
]
Wright, Phillip
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North Carolina State Univ, Dept Comp Sci, Raleigh, NC 27695 USAUniv New Orleans, Dept Comp Sci, 2000 Lakeshore Dr, New Orleans, LA 70148 USA
Wright, Phillip
[2
]
Stith, Christian
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Clemson Univ, Digital Prod Arts, Clemson, SC 29634 USAUniv New Orleans, Dept Comp Sci, 2000 Lakeshore Dr, New Orleans, LA 70148 USA
Stith, Christian
[3
]
机构:
[1] Univ New Orleans, Dept Comp Sci, 2000 Lakeshore Dr, New Orleans, LA 70148 USA
[2] North Carolina State Univ, Dept Comp Sci, Raleigh, NC 27695 USA
[3] Clemson Univ, Digital Prod Arts, Clemson, SC 29634 USA
The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.