Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design

被引:0
|
作者
Kolek, Lukas [1 ]
Sisler, Vit [1 ]
Brom, Cyril [2 ]
机构
[1] Charles Univ Prague, Fac Arts, Prague 11638, Czech Republic
[2] Charles Univ Prague, Fac Math & Phys, Prague 12116, Czech Republic
来源
关键词
Attitude change; Czechoslovakia 38-89: Borderlands; Explicit and implicit attitudes; Serious game; Representation of history;
D O I
10.1007/978-3-030-11548-7_46
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The aim of this paper is to address methodologically the challenges that arise when measuring attitude changes toward video game content. Drawing on findings from two pilot studies (N = 18, 25) and field notes from an ongoing empirical study (N = 140), we have identified three key challenges: reliability of measurement of attitudes, standardization of game experience for each participant, and measurement of attitudes toward socially sensitive topics. In this paper, we outline our research design that tried to address these challenges. In particular, we propose modifying the game, used as a research tool, to maintain player agency while ensuring all players engage with the measured phenomena. We also recommend using the concept of attitude strength in order to measure effectively attitudes toward socially sensitive topics. Overall, this paper provides preliminary insight into research on video games and attitude change within the field of digital game-based learning.
引用
收藏
页码:445 / 448
页数:4
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