Video games and attitude change: A meta-analysis

被引:4
|
作者
Kolek, Lukas [1 ]
Ropovik, Ivan [2 ,3 ]
Sisler, Vit [4 ]
van Oostendorp, Herre [5 ]
Brom, Cyril [1 ]
机构
[1] Charles Univ Prague, Fac Math & Phys, Ke Karlovu 3, Prague 12116, Czech Republic
[2] Charles Univ Prague, Fac Educ, Prague, Czech Republic
[3] Univ Presov, Fac Educ, Presov, Slovakia
[4] Charles Univ Prague, Fac Arts, Prague, Czech Republic
[5] Univ Utrecht, Fac Sci, Utrecht, Netherlands
关键词
Attitudes; Video games; Meta; -analysis; Game mechanics; Persuasion; Attitude change; PUBLICATION BIAS; COMPUTER GAME; PERSPECTIVE; IMPLICIT; STEREOTYPES; TECHNOLOGY; INTENTION; KNOWLEDGE; CHILDREN;
D O I
10.1016/j.cedpsych.2023.102225
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
Video games are increasingly portraying many topics that we face in our everyday lives. Yet we have only limited evidence about the way narrative games affect how we think about the topics they depict; in other words, about the link between these games and attitude change. Therefore, we conducted a meta-analysis of video games' effect on attitudinal change. The findings suggest that narrative video games affect players' attitudes towards the topics depicted in games. This effect was present in studies focused on changes in both implicit (g = 0.36, k = 18) and explicit attitudes (g = 0.24, k = 101). Longer intervention duration and game mechanics such as stereotyping and meaningful feedback resulted in larger implicit attitude change. Regarding the robustness of the underlying evidence, half of the included studies were judged to be at high risk of bias. On the other hand, the impact of publication bias in this literature was found to be negligible. Altogether, this meta-analysis provides evidence that video games shape how we think about topics they represent.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] The effects of violent video games on aggression - A meta-analysis
    Sherry, JL
    [J]. HUMAN COMMUNICATION RESEARCH, 2001, 27 (03) : 409 - 431
  • [2] Action Video Games Training in Children with Developmental Dyslexia: A Meta-Analysis
    Puccio, Giovanna
    Gazzi, Giulia
    Bertoni, Sara
    Franceschini, Sandro
    Mancarella, Martina
    Gori, Simone
    Ronconi, Lucia
    Facoetti, Andrea
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023, 40 (22) : 6829 - 6844
  • [3] Finding Common Ground in Meta-Analysis "Wars" on Violent Video Games
    Mathur, Maya B.
    VanderWeele, Tyler J.
    [J]. PERSPECTIVES ON PSYCHOLOGICAL SCIENCE, 2019, 14 (04) : 705 - 708
  • [4] The effects of active video games on patients' rehabilitative outcomes: A meta-analysis
    Pope, Zachary
    Zeng, Nan
    Gao, Zan
    [J]. PREVENTIVE MEDICINE, 2017, 95 (01) : 38 - 46
  • [5] Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
    Simmich, Joshua
    Deacon, Anthony J.
    Russell, Trevor G.
    [J]. JMIR SERIOUS GAMES, 2019, 7 (01):
  • [6] Effectiveness of Action Video Games Training in Children with Developmental Dyslexia: A meta-analysis
    Puccio, Giovanna
    Gazzi, Giulia
    Ronconi, Lucia
    Bertoni, Sara
    Franceschini, Sandro
    Facoetti, Andrea
    [J]. PERCEPTION, 2022, 51 : 100 - 100
  • [7] Trust games: A meta-analysis
    Johnson, Noel D.
    Mislin, Alexandra A.
    [J]. JOURNAL OF ECONOMIC PSYCHOLOGY, 2011, 32 (05) : 865 - 889
  • [8] Effects of active video games on children and adolescents: A systematic review with meta-analysis
    Oliveira, Crystian B.
    Pinto, Rafael Z.
    Saraiva, Bruna T. C.
    Tebar, William R.
    Delfino, Leandro D.
    Franco, Marcia R.
    Silva, Claudiele C. M.
    Christofaro, Diego G. D.
    [J]. SCANDINAVIAN JOURNAL OF MEDICINE & SCIENCE IN SPORTS, 2020, 30 (01) : 4 - 12
  • [9] Taking games: a meta-analysis
    Flage, Alexandre
    [J]. JOURNAL OF THE ECONOMIC SCIENCE ASSOCIATION-JESA, 2024,
  • [10] A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
    Sousa, Caio Victor
    Lee, Kelly
    Alon, Dar
    Sternad, Dagmar
    Lu, Amy S.
    [J]. ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION, 2023, 104 (04): : 631 - 644