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- [13] Flow, Fun and Frame in the classroom Redefining the engagement and self-determination of students with intellectual disability through games 2014 INTERNATIONAL CONFERENCE ON INTERACTIVE TECHNOLOGIES AND GAMES (ITAG 2014), 2014, : 44 - 50
- [15] Stereoscopic 3D Video Games and their Effects on Engagement STEREOSCOPIC DISPLAYS AND APPLICATIONS XXIII, 2012, 8288
- [16] Examining the effects of a virtual character on learning and engagement in serious games ACM SIGGRAPH CONFERENCE ON MOTION, INTERACTION, AND GAMES (MIG 2018), 2018,
- [19] Assessment of the cytotoxic effects of aporphine prototypes on head and neck cancer cells Investigational New Drugs, 2020, 38 : 70 - 78