Status and Trends of Serious Game Application in Engineering and Manufacturing Education

被引:0
|
作者
Tehran, Borzoo Pourabdollahian [1 ]
Oliveira, Manuel Fradinho [1 ]
Taisch, Marco [1 ]
Hauge, Jannicke Baalsrud [2 ]
Riedel, Johann C. K. H. [3 ]
机构
[1] Politecn Milan, Dept Management Econ & Ind Engn, Piaza L da Vinci 32, I-20133 Milan, Italy
[2] Univ Bremen, Bremer Inst fur Produkt & Logistik, D-2028359 Bremen, Germany
[3] Univ Nottingham, Nottingham Univ Business Sch, Nottingham, England
来源
关键词
Serious game; Manufacturing and Engineering; Learning;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The application of serious game arising from their capability to present learning and entertainment simultaneously has been emerging as a popular learning tool in various domains, although they have not reached to the highest potential yet at least in the manufacturing and engineering domain. One of the main reasons could be an extensive fragmentation among stakeholders including designers, users, teachers, students, players and facilitators. GaLA(1) aims to establish a virtual research center in a scientific way where all research and activities on serious games are gathered, organized, integrated and harmonized to be promoted at the international level. Engineering and manufacturing is one of the special interest groups in GaLA. In this paper the result of our efforts are described and the planned practices aiming to diffuse the understanding of how to design serious games well and also to produce the maximum benefit of serious games' application in engineering and manufacturing is discussed.
引用
收藏
页码:77 / 84
页数:8
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