We present a linear-time algorithm that decomposes a convex polygon conformally into a minimum number of strictly convex quadrilaterals. Moreover, we characterise the polygons that can be decomposed without additional vertices inside the polygon, and we present a linear-time algorithm for such decompositions, too. As an application, we consider the problem of constructing a minimum conformal refinement of a mesh in the three-dimensional space, which approximates the surface of a workpiece. We prove that this problem is strongly Np-hard, and we present a linear-time algorithm with a constant approximation ratio of four.