A knowledge-based approach to multiplayer games in peer-to-peer networks

被引:2
|
作者
Gibson, Michael S. [1 ]
Vasconcelos, Wamberto W. [2 ]
机构
[1] BT Appl Res, Adastral Pk, Ipswich IP5 3RE, Suffolk, England
[2] Univ Aberdeen, Comp Sci, Aberdeen AB24 3UE, Scotland
关键词
Computer games; Knowledge base; Peer-to-peer; Software agents; SCALE;
D O I
10.1007/s10115-018-1295-6
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Multiplayer computer games frequently rely on centralised (client-server) solutions, with limited scalability and a single point of failure. Replicating servers and performing load-balancing mitigate some issues, but create other problems like synchronising information among servers and controlling network traffic. In this paper, we present a fully distributed peer-to-peer approach to multiplayer computer games. Our approach uses explicit knowledge about the game to support a peer-to-peer mechanism for requesting and providing information to participants. Although we use games to explore our approach, the ideas can be adapted to many other knowledge-intensive activities such as decision-making and reasoning.
引用
收藏
页码:1091 / 1121
页数:31
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