Visualization of Industrial Structures with Implicit GPU Primitives

被引:0
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作者
de Toledo, Rodrigo
Levy, Bruno
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a method to interactively visualize large industrial models by replacing most triangles with implicit CPU primitives: cylinders; cone and torus slices. After a reverse-engineering process that recovers these primitives from triangle meshes; we encode their implicit parameters in a texture that is sent to the CPU. In rendering tune, the implicit primitives are visualized seamlessly with other triangles in the scene. The method was tested on two massive industrial models, achieving better performance and image quality while reducing memory use.
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页码:139 / 150
页数:12
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