Immersive Display and Interactive Techniques for the Modeling and Rendering of Virtual Heritage Environments

被引:2
|
作者
Lei Zhao [1 ]
Xu DuanQing [1 ]
机构
[1] Zhejiang Univ, Coll Comp Sci & Technol, Hangzhou 310003, Zhejiang, Peoples R China
关键词
Image-based rendering; CAVE; Virtual reality; Hybrid rendering; Interaction; Indirect Illumination;
D O I
10.1109/ICIME.2009.127
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we utilize some hybrid rendering techniques combining image-based, point-based and geometry-based technique for the modeling and display of immersive virtual heritage environments (VHEs). This paper also uses a generic computation method of indirect illumination based on Monte Carlo sampling and on the sequential analysis theory, which is faster and more automatic than classical methods. The resulting VHEs aim to realistically recreate archaeological site that can be displayed in a range of immersive VR systems using a high-quality, view-dependent algorithm, the observer can act just like the ancients by interacting with the objects of the scenes. The observers are able to participate to lumber or fish in VHEs. We implement a collaborative system platform based on multi-PC called Multipro, which provide a platform to display immersive application which can be extended to be used in the areas of urban planning/architecture and cultural heritage education. In order to display photo-realistic virtual environment we implement a prototype system which is implemented on the Multipro. In order to enhance realism of the virtual environment, we adopt a view-dependent texture mapping technique to rendering the heritage model, furthermore the interaction and animation also are included into Hemudu virtual scenes, finally the lighting, vegetation rendering and hybrid rendering are addressed for enhancing the sense of realism. Examples of the prototype system in use are described and demonstrated in this paper.
引用
收藏
页码:601 / 606
页数:6
相关论文
共 50 条
  • [41] Creative engagement in interactive immersive environments
    Williams, Ceri
    [J]. DIGITAL CREATIVITY, 2008, 19 (03) : 203 - 211
  • [42] High Resolution Viewscape Modeling Evaluated Through Immersive Virtual Environments
    Tabrizian, Payam
    Petrasova, Anna
    Baran, Perver K.
    Vukomanovic, Jelena
    Mitasova, Helena
    Meentemeyer, Ross K.
    [J]. ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2020, 9 (07)
  • [43] Virtual Rotations for Maneuvering in Immersive Virtual Environments
    Bimberg, Pauline
    Weissker, Tim
    Kulik, Alexander
    Froehlich, Bernd
    [J]. PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021, 2021,
  • [44] Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality
    Freitag, Sebastian
    Weyers, Benjamin
    Kuhlen, Torsten W.
    [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 355 - 362
  • [45] Containerized Distributed Rendering for Interactive Environments
    Gerdau, Bjoern Ludolf
    Weier, Martin
    Hinkenjann, Andre
    [J]. VIRTUAL REALITY AND AUGMENTED REALITY, 2017, 10700 : 69 - 86
  • [46] Interactive stereoscopic rendering of volumetric environments
    Wan, M
    Zhang, N
    Qu, HM
    Kaufman, AE
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2004, 10 (01) : 15 - 28
  • [47] Digital immersive interactive experience design of museum cultural heritage based on virtual reality technology
    Man, Sihuang
    Gao, Ze
    [J]. JOURNAL OF ELECTRONIC IMAGING, 2023, 32 (01)
  • [48] An Appeal for heritage interpretation and accessibility. Immersive and interactive virtual reality tours for mobile devices
    Duclos Bautista, Guillermo
    Cousillas Ripoll, Javier
    [J]. VIRTUAL ARCHAEOLOGY REVIEW, 2013, 4 (09): : 148 - 153
  • [49] Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
    Caggianese, Giuseppe
    Capece, Nicola
    Erra, Ugo
    Gallo, Luigi
    Rinaldi, Michele
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2020, 36 (18) : 1734 - 1755
  • [50] Software Techniques to Reduce Cybersickness Among Users of Immersive Virtual Reality Environments
    Choros, Kazimierz
    Nippe, Piotr
    [J]. INTELLIGENT INFORMATION AND DATABASE SYSTEMS, ACIIDS 2019, PT I, 2019, 11431 : 638 - 648