FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality

被引:53
|
作者
Thies, Justus [1 ]
Zollhofer, Michael [2 ]
Stamminger, Marc [3 ]
Theobalt, Christian [4 ]
Niessner, Matthias [1 ]
机构
[1] Tech Univ Munich, Dept Informat, Boltzmannstr 3, D-85748 Garching, Germany
[2] Stanford Univ, Dept Comp Sci, Comp Graph Lab, 353 Serra Mall, Stanford, CA 94305 USA
[3] Univ Erlangen Nurnberg, Lehrstuhl Informat 9, Cauerstr 11, D-91058 Erlangen, Germany
[4] Max Planck Inst Informat, Saarland Informat Campus,Campus E 1-4 Off 228, D-66123 Saarbrucken, Germany
来源
ACM TRANSACTIONS ON GRAPHICS | 2018年 / 37卷 / 02期
基金
欧洲研究理事会;
关键词
Face tracking; virtual reality; eye tracking; MODEL;
D O I
10.1145/3182644
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3D avatars (Li et al. 2015; Olszewski et al. 2016). Although they achieve good tracking performance, the results look cartoonish and not real. In contrast to these model-based approaches, FaceVR enables VR teleconferencing using an image-based technique that results in nearly photo-realistic outputs. The key component of FaceVR is a robust algorithm to perform realtime facial motion capture of an actor who is wearing a head-mounted display (HMD), as well as a new data-driven approach for eye tracking from monocular videos. Based on reenactment of a prerecorded stereo video of the person without the HMD, FaceVR incorporates photo-realistic re-rendering in real time, thus allowing artificial modifications of face and eye appearances. For instance, we can alter facial expressions or change gaze directions in the prerecorded target video. In a live setup, we apply these newly introduced algorithmic components.
引用
收藏
页数:15
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