Stress Reduction Using Bilateral Stimulation in Virtual Reality

被引:29
|
作者
Kaminska, Dorota [1 ]
Smolka, Krzysztof [1 ]
Zwolinski, Grzegorz [1 ]
Wiak, Slawomir [1 ]
Merecz-Kot, Dorota [2 ]
Anbarjafari, Gholamreza [3 ,4 ,5 ]
机构
[1] Lodz Univ Technol, Inst Mechatron & Informat Syst, PL-90924 Lodz, Poland
[2] Univ Lodz, Inst Psychol, PL-90136 Lodz, Poland
[3] Univ Tartu, Inst Technol, EE-50090 Tartu, Estonia
[4] Hasan Kalyoncu Univ, Dept Elect & Elect Engn, TR-27100 Gaziantep, Turkey
[5] PwC Advisery Finland, Helsinki 00180, Finland
关键词
Affective computing; bilateral stimulation; stress reduction; virtual reality; EYE-MOVEMENT DESENSITIZATION; EMOTION RECOGNITION; EMDR; ANXIETY; EFFICACY; ENVIRONMENTS; DEPRESSION; MANAGEMENT; DISORDERS; SENSORS;
D O I
10.1109/ACCESS.2020.3035540
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The goal of this research is to integrate Virtual Reality (VR) with the bilateral stimulation used in EMDR as a tool to relieve stress. We created a 15 minutes relaxation training program for adults in a virtual, relaxing environment in form of a walk in the woods. The target platform for the tool is HTC Vive, however it can be easily ported to other VR platforms. An integral part of this tool is a set of sensors, which serves as physiological measures to evaluate the effectiveness of such system. What is more, the system integrate visual (passing sphere), auditory (surround sound) and tactile signals (vibration of controllers). A pilot treatment programme, incorporating the above mentioned VR system, was carried out. Experimental group consisting of 28 healthy adult volunteers (office workers), participated in three different sessions of relaxation training. Before starting, baseline features such as subjectively perceived stress, mood, heart rate, galvanic skin response and muscle response were registered. The monitoring of physiological indicators is continued during the training session and one minute after its completion. Before and after the session, volunteers were asked to re-fill questionnaires regarding the current stress level and mood. The obtained results were analyzed in terms of variability over time: before, during and after the session.
引用
收藏
页码:200351 / 200366
页数:16
相关论文
共 50 条
  • [21] A Virtual Reality Exploration of Brain Connectivity Metrics using Dimensionality Reduction
    Ye, Allen Q.
    Ajilore, Olusola
    Febretti, Alessandro
    Johnson, Andrew
    GadElkarim, Johnson
    Yang, Shaolin
    Magin, Richard
    Kumar, Anand
    Leow, Alex
    BIOLOGICAL PSYCHIATRY, 2015, 77 (09) : 328S - 329S
  • [22] Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment
    Maeda, T
    Ando, H
    Sugimoto, M
    IEEE VIRTUAL REALITY 2005, CONFERENCE PROCEEDINGS, 2005, : 289 - 290
  • [23] Frequency-Dependent Reduction of Cybersickness in Virtual Reality by Transcranial Oscillatory Stimulation of the Vestibular Cortex
    Benelli, Alberto
    Neri, Francesco
    Cinti, Alessandra
    Pasqualetti, Patrizio
    Romanella, Sara M.
    Giannotta, Alessandro
    De Monte, David
    Mandala, Marco
    Smeralda, Carmelo
    Prattichizzo, Domenico
    Santarnecchi, Emiliano
    Rossi, Simone
    NEUROTHERAPEUTICS, 2023, 20 (06) : 1796 - 1807
  • [24] Frequency-Dependent Reduction of Cybersickness in Virtual Reality by Transcranial Oscillatory Stimulation of the Vestibular Cortex
    Alberto Benelli
    Francesco Neri
    Alessandra Cinti
    Patrizio Pasqualetti
    Sara M. Romanella
    Alessandro Giannotta
    David De Monte
    Marco Mandalà
    Carmelo Smeralda
    Domenico Prattichizzo
    Emiliano Santarnecchi
    Simone Rossi
    Neurotherapeutics, 2023, 20 : 1796 - 1807
  • [25] Using Virtual Reality
    Ebbesmeyer, Peter
    Grafe, Michael
    Krumm, Holger
    Gehrmann, Peter
    ZWF Zeitschrift fuer Wirtschaftlichen Fabrikbetrieb, 1999, 94 (09): : 561 - 565
  • [26] Visual Vestibular Conflict Mitigation in Virtual Reality Using Galvanic Vestibular Stimulation
    Pradhan, Gaurav N.
    Galvan-Garza, Raquel C.
    Perez, Alison M.
    Stepanek, Jan
    Cevette, Michael J.
    AEROSPACE MEDICINE AND HUMAN PERFORMANCE, 2022, 93 (05) : 406 - 414
  • [27] Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation
    Sra, Misha
    Jain, Abhinandan
    Maes, Pattie
    CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [28] Virtual Reality as a Stress Reduction Measure - Chilling Out on the Beach in My Living Room
    Pfeffel, Kevin
    Elezi, Megi
    Ulsamer, Philipp
    Mueller, Nicholas H.
    LEARNING AND COLLABORATION TECHNOLOGIES. HUMAN AND TECHNOLOGY ECOSYSTEMS, LCT 2020, PT II, 2020, 12206 : 176 - 189
  • [29] Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
    Groth, Colin
    Tauscher, Jan-Philipp
    Heesen, Nikkel
    Hattenbach, Max
    Castillo, Susana
    Magnor, Marcus
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (05) : 2234 - 2244
  • [30] Virtual Reality Enhanced Bilateral Teleoperation with Communication Constraints
    Polushin, Ilia G.
    Rhinelander, Jason P.
    Liu, Peter X.
    Lung, Chung-Horng
    PROCEEDINGS OF THE 48TH IEEE CONFERENCE ON DECISION AND CONTROL, 2009 HELD JOINTLY WITH THE 2009 28TH CHINESE CONTROL CONFERENCE (CDC/CCC 2009), 2009, : 2088 - 2093