A Comparison of Block-Based Programming Platforms for Learning Programming and Creating Simple Application

被引:3
|
作者
AbdulSamad, Umar [1 ]
Romli, Rohaida [1 ]
机构
[1] Univ Utara Malaysia, Sch Comp, Sintok 06010, Kedah, Malaysia
关键词
Block-based programming; Visual programming language; Learning programming; Novice programmers; SCRATCH; SKILLS;
D O I
10.1007/978-3-030-98741-1_52
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Among the several programming paradigms, block-based visual programming has become widespread in recent years. Visual programming language is any programming language which enables developers to design programs graphically, manipulating rather than by textually defining program elements. Since the first attempts in the 1970s, visual programming has come a long way, but it still has an aura of promises that had not been accomplished. Block-based programming avoid the occurrence of syntactic errors. In the current literatures, there have not much empirical evidence showing and revealing the usage and utilization of the available block-based programming platforms and how these platforms would offer programming environment that able to engage, motivate and provide satisfaction to novice learners. Thus, it is significant to analyze the block-based programming approach to determine the most effective block-based solutions. Thus, a suggestion on the most effective block-based programming platform(s) that enables novice learners to develop applications easily can be made. This paper provides a comparison among different block-based programming platforms that are currently available, in identifying those that support effective learning in programming as well as providing ability to speed up the process of writing codes.
引用
收藏
页码:630 / 640
页数:11
相关论文
共 50 条
  • [31] Towards Collaborative Block-Based Programming on Digital Tabletops
    Selwyn-Smith, Ben
    Homer, Michael
    Anslow, Craig
    2017 IEEE BLOCKS AND BEYOND WORKSHOP (B&B), 2017, : 57 - 60
  • [32] Cubely: Virtual Reality Block-Based Programming Environment
    Vincur, Juraj
    Konopka, Martin
    Tvarozek, Jozef
    Hoang, Martin
    Navrat, Pavol
    VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, 2017,
  • [33] Evaluating the Effectiveness of Parsons Problems for Block-based Programming
    Zhi, Rui
    Chi, Min
    Barnes, Tiffany
    Price, Thomas W.
    ICER '19 - PROCEEDINGS OF THE 2019 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, 2019, : 51 - 59
  • [34] iSnap: Automatic Hints and Feedback for Block-based Programming
    Price, Thomas W.
    SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2018, : 1113 - 1113
  • [35] Towards Making Block-based Programming Activities Adaptive
    Effenberger, Tomas
    Pelanek, Radek
    PROCEEDINGS OF THE FIFTH ANNUAL ACM CONFERENCE ON LEARNING AT SCALE (L@S'18), 2018,
  • [36] Supporting Interactive Storytelling with Block-Based Narrative Programming
    Smith, Andy
    Boulden, Danielle
    Mott, Bradford
    Hubbard-Cheuoua, Aleata
    Minogue, James
    Oliver, Kevin
    Ringstaff, Cathy
    INTERACTIVE STORYTELLING, ICIDS 2021, 2021, 13138 : 416 - 424
  • [37] Measuring an Impact of Block-Based Language in Introductory Programming
    Matsuzawa, Yoshiaki
    Tanaka, Yoshiki
    Sakai, Sanshiro
    STAKEHOLDERS AND INFORMATION TECHNOLOGY IN EDUCATION (SAITE 2016), 2016, 493 : 16 - 25
  • [38] Block-C: A block-based programming teaching tool to facilitate introductory C programming courses
    Kyfonidis, Charalampos
    Moumoutzis, Nektarios
    Christodoulakis, Stavros
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 570 - 579
  • [39] Assessing Programming Concepts in the Visual Block-Based Programming Course for Primary School Students
    Kong, Siu-Cheung
    Wang, Yi-Qing
    PROCEEDINGS OF THE 18TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2019), 2019, : 294 - 302
  • [40] Work in Progress: Block Pictogramming A Block-based Programming Learning Environment through Pictogram Content Creation
    Ito, Kazunari
    PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 1669 - 1673