Real and Complex Monotone Communication Games

被引:149
|
作者
Scutari, Gesualdo [1 ]
Facchinei, Francisco [2 ]
Pang, Jong-Shi [3 ]
Palomar, Daniel P. [4 ]
机构
[1] SUNY Buffalo, Dept Elect Engn, COMSENS Res Ctr, Buffalo, NY 14260 USA
[2] Univ Roma La Sapienza, Dept Comp Control & Management Engn Antonio Ruber, I-00185 Rome, Italy
[3] Univ So Calif, Dept Ind & Syst Engn, Los Angeles, CA 90089 USA
[4] Hong Kong Univ Sci & Technol, Dept Elect & Comp Engn, Hong Kong, Hong Kong, Peoples R China
基金
美国国家科学基金会;
关键词
Nash equilibrium problems; interference channel; equilibrium selection; distributed algorithms; cognitive radio; NASH EQUILIBRIUM PROBLEMS; DIGITAL SUBSCRIBER LINES; COGNITIVE RADIO; INTERFERENCE CHANNELS; POWER-CONTROL; NONCOOPERATIVE EQUILIBRIA; DISTRIBUTED ALGORITHMS; RESOURCE-ALLOCATION; ITERATIVE METHODS; SYSTEMS;
D O I
10.1109/TIT.2014.2317791
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Noncooperative game-theoretic tools have been increasingly used to study many important resource allocation problems in communications, networking, smart grids, and portfolio optimization. In this paper, we consider a general class of convex Nash equilibrium problems (NEPs), where each player aims at solving an arbitrary smooth convex optimization problem. Differently from most of current works, we do not assume any specific structure for the players' problems, and we allow the optimization variables of the players to be matrices in the complex domain. Our main contribution is the design of a novel class of distributed (asynchronous) best-response-algorithms suitable for solving the proposed NEPs, even in the presence of multiple solutions. The new methods, whose convergence analysis is based on variational inequality (VI) techniques, can select, among all the equilibria of a game, those that optimize a given performance criterion, at the cost of limited signaling among the players. This is a major departure from existing best-response algorithms, whose convergence conditions imply the uniqueness of the NE. Some of our results hinge on the use of VI problems directly in the complex domain; the study of these new kind of VIs also represents a noteworthy innovative contribution. We then apply the developed methods to solve some new generalizations of Single Input Single Output (SISO) and Multiple Input Multiple Output (MIMO) games in cognitive radio systems, showing a considerable performance improvement over classical pure noncooperative schemes.
引用
收藏
页码:4197 / 4231
页数:35
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