Video game values: Human-computer interaction and games

被引:107
|
作者
Barr, Pippin [1 ]
Noble, James
Biddle, Robert
机构
[1] Victoria Univ Wellington, Dept Comp Sci, Wellington, New Zealand
[2] Carleton Univ, Human Oriented Technol Lab, Ottawa, ON K1S 5B6, Canada
关键词
video games; value; play; activity theory; semiotics; computer games;
D O I
10.1016/j.intcom.2006.08.008
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Current human-computer interaction (HCI) research into video games rarely considers how they are different from other forms of software. This leads to research that, while useful concerning standard issues of interface design, does not address the nature of video games as games specifically. Unlike most software, video games are not made to support external, user-defined tasks, but instead define their own activities for players to engage in. We argue that video games contain systems of values which players perceive and adopt, and which shape the play of the game. A focus on video game values promotes a holistic view of video games as software, media, and as games specifically, which leads to a genuine video game HCI. (C) 2006 Elsevier B.V. All rights reserved.
引用
收藏
页码:180 / 195
页数:16
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