Air Combat Maneuver Decision Based on Deep Reinforcement Learning and Game Theory

被引:0
|
作者
Yin, Shuhui [1 ]
Kang, Yu [1 ,2 ]
Zhao, Yunbo [1 ]
Xue, Jian [3 ]
机构
[1] Univ Sci & Technol China, Dept Automat, Hefei 230026, Peoples R China
[2] Univ Sci & Technol China, Inst Adv Technol, Hefei 230088, Peoples R China
[3] Univ Chinese Acad Sci, Coll Engn & Informat Technol, Beijing 100049, Peoples R China
关键词
Air Combat; Reinforcement Learning; Game Theory; Maneuver Decision;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The autonomous maneuver decision of UAV plays an important role in future air combat. However, the strong competitiveness of the air combat environment and the uncertainty of the opponent make it difficult to solve the optimal strategy. For these problems, we propose the algorithm based on deep reinforcement learning and game theory, which settles the matter that the existing methods cannot solve Nash equilibrium strategy in highly competitive environment. Specifically, lvl air combat is modeled as a two-player zero-sum Markov game, and a simplified two-dimensional simulation environment is constructed. We prove that the algorithm has good convergence through the simulation test. Compared with the opponent's strategy using DQN, our algorithm has better air combat performance and is more suitable for the air combat game environment.
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页码:6939 / 6943
页数:5
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