共 50 条
- [22] Impact of gamification on perceptions of word-of-mouth contributors and actions of word-of-mouth consumers [J]. MIS Quarterly: Management Information Systems, 2020, 44 (04): : 1987 - 2011
- [25] E-commerce Product Networks, Word-of-mouth Convergence, and Product Sales [J]. JOURNAL OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2018, 19 (01): : 23 - 39