Serious gaming and voluntary laparoscopic skills training: A multicenter study

被引:40
|
作者
Verdaasdonk, E. G. G. [1 ,5 ]
Dankelman, J. [1 ]
Schijven, M. P. [2 ]
Lange, J. F. [3 ]
Wentink, M. [4 ]
Stassen, L. P. S. [1 ,5 ]
机构
[1] Delft Univ Technol, Dept Biomech Engn, NL-2628 CD Delft, Netherlands
[2] Univ Med Ctr Utrecht, Dept Surg, Utrecht, Netherlands
[3] Erasmus MC, Dept Surg, Rotterdam, Netherlands
[4] TNO Human Factors, Dept Training & Instruct, Soesterberg, Netherlands
[5] Reinier de Graaf Grp, Dept Surg, Delft, Netherlands
关键词
Serious gaming; training; laparoscopic surgery; skills; virtual reality; minimally invasive surgery; VIRTUAL-REALITY SIMULATION; OPERATING-ROOM; SURGICAL SKILLS; PERFORMANCE; ACQUISITION; VALIDATION;
D O I
10.1080/13645700903054046
中图分类号
R61 [外科手术学];
学科分类号
摘要
This study assesses the issue of voluntary training of a standardized online competition (serious gaming) between surgical residents. Surgical residents were invited to join a competition on a virtual reality (VR) simulator for laparoscopic motor skills. A final score was calculated based on the task performance of three exercises and was presented to all the participants through an online database on the Internet. The resident with the best score would win a lap-top computer. During three months, 31 individuals from seven hospitals participated (22 surgical residents, 3 surgeons and six interns). A total of 777 scores were logged in the database. In order to out-perform others some participants scheduled themselves voluntarily for additional training. More attempts correlated with higher scores. The serious gaming concept may enhance voluntary skills training. Online data capturing could facilitate monitoring of skills progression in surgical trainees and enhance (VR) simulator validation.
引用
收藏
页码:232 / 238
页数:7
相关论文
共 50 条
  • [1] The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
    Jan-Maarten Luursema
    Wouter IJgosse
    Camiel Rosman
    Harry van Goor
    [J]. World Journal of Surgery, 2021, 45 : 1605 - 1606
  • [2] The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
    Wouter Martijn IJgosse
    Harry van Goor
    Camiel Rosman
    Jan-Maarten Luursema
    [J]. World Journal of Surgery, 2021, 45 : 66 - 71
  • [3] The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
    Luursema, Jan-Maarten
    IJgosse, Wouter
    Rosman, Camiel
    van Goor, Harry
    [J]. WORLD JOURNAL OF SURGERY, 2021, 45 (05) : 1605 - 1606
  • [4] The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
    IJgosse, Wouter Martijn
    van Goor, Harry
    Rosman, Camiel
    Luursema, Jan-Maarten
    [J]. WORLD JOURNAL OF SURGERY, 2021, 45 (01) : 66 - 71
  • [5] Serious Gaming for Laparoscopic Skills Training: Construct Validity
    IJgosse, W.
    van Goor, H.
    Rosman, C.
    Luursema, J. M.
    [J]. BRITISH JOURNAL OF SURGERY, 2019, 106 : 8 - 8
  • [6] Letter to the Editor: The Fun Factor—Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
    David W. Hewson
    [J]. World Journal of Surgery, 2021, 45 : 1603 - 1604
  • [7] Letter to the Editor: The Fun Factor-Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
    Hewson, David W.
    [J]. WORLD JOURNAL OF SURGERY, 2021, 45 (05) : 1603 - 1604
  • [8] Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
    IJgosse, Wouter
    van Goor, Harry
    Rosman, Camiel
    Luursema, Jan-Maarten
    [J]. JMIR SERIOUS GAMES, 2020, 8 (02):
  • [9] The Pupils' Academy of Serious Gaming: Strengthening Study Skills
    Utesch, Matthias Christoph
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2015, 5 (03): : 25 - 33
  • [10] The Pupils' Academy of Serious Gaming: Strengthening Study Skills with ERPsim
    Utesch, Matthias
    Heininger, Robert
    Krcmar, Helmut
    [J]. PROCEEDINGS OF 2016 13TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV), 2016, : 93 - 102