Knowledge Transfer for Deep Reinforcement Agents in General Game Playing

被引:2
|
作者
McEwan, Cameron [1 ]
Thielscher, Michael [1 ]
机构
[1] UNSW Sydney, Sydney, NSW 2052, Australia
关键词
GO;
D O I
10.1007/978-3-030-97546-3_5
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Learning to master new games with nothing but the rules given is a hallmark of human intelligence. This ability has recently been successfully replicated in AI systems through a combination of Knowledge Representation, Monte Carlo Tree Search and Deep Reinforcement Learning: Generalised AlphaZero [7] provides a method for building general game-playing agents that can learn any game describable in a formal specification language. We investigate how to boost the ability of deep reinforcement agents for general game playing by applying transfer learning for new game variants. Experiments show that transfer learning can significantly reduce the training time on variations of games that were previously learned, and our results further suggest that the most successful method is to train a source network that uses the guidance of multiple expert networks.
引用
收藏
页码:53 / 66
页数:14
相关论文
共 50 条
  • [1] Deep Reinforcement Learning for General Game Playing
    Goldwaser, Adrian
    Thielscher, Michael
    THIRTY-FOURTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, THE THIRTY-SECOND INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE AND THE TENTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2020, 34 : 1701 - 1708
  • [2] Heuristic Knowledge Transfer for General Game Playing
    Jung, Joshua D. A.
    Hoey, Jesse
    2024 IEEE CONFERENCE ON GAMES, COG 2024, 2024,
  • [3] Research on Game-Playing Agents Based on Deep Reinforcement Learning
    Zhao, Kai
    Song, Jia
    Luo, Yuxie
    Liu, Yang
    ROBOTICS, 2022, 11 (02)
  • [4] General game-playing and reinforcement learning
    Levinson, R
    COMPUTATIONAL INTELLIGENCE, 1996, 12 (01) : 155 - 176
  • [5] Toward General Mathematical Game Playing Agents
    Ashlock, Daniel
    Kim, Eun-Youn
    Perez-Lebana, Diego
    PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18), 2018, : 110 - 116
  • [6] DISTANCE FEATURES FOR GENERAL GAME PLAYING AGENTS
    Michulke, Daniel
    Schiffel, Stephan
    ICAART: PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 1, 2012, : 127 - 136
  • [7] Knowledge-Based General Game Playing
    Haufe S.
    Michulke D.
    Schiffel S.
    Thielscher M.
    KI - Künstliche Intelligenz, 2011, 25 (1) : 25 - 33
  • [8] Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)
    Maras, Michal
    Kepa, Michal
    Kowalski, Jakub
    Szykula, Marek
    THIRTY-EIGTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, VOL 38 NO 21, 2024, : 23576 - 23578
  • [9] Analyzing the Robustness of General Video Game Playing Agents
    Perez-Liebana, Diego
    Samothrakis, Spyridon
    Togelius, Julian
    Schaul, Tom
    Lucas, Simon M.
    2016 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2016,
  • [10] Creating Action Heuristics for General Game Playing Agents
    Trutman, Michal
    Schiffel, Stephan
    COMPUTER GAMES, CGW 2015, 2016, 614 : 149 - 164