Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion

被引:30
|
作者
Grechkin, Timofey Y. [1 ]
Plumert, Jodie M. [2 ]
Kearney, Joseph K. [3 ]
机构
[1] Simon Fraser Univ, Sch Interact Arts Technol, Burnaby, BC V5A 1S6, Canada
[2] Univ Iowa, Dept Psychol, Iowa City, IA 52242 USA
[3] Univ Iowa, Dept Comp Sci, Iowa City, IA 52242 USA
基金
美国国家科学基金会;
关键词
Virtual reality; embodied interaction; affordances; perceptual-motor coordination; display type; interaction technique; mode of locomotion; TRAFFIC-FILLED INTERSECTIONS; VIRTUAL-REALITY; PERCEIVING AFFORDANCES; CHILDRENS PERCEPTION; TIME; PERFORMANCE; INFORMATION; COMPLEX;
D O I
10.1109/TVCG.2014.18
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We investigated how the properties of interactive virtual reality systems affect user behavior in full-body embodied interactions. Our experiment compared four interactive virtual reality systems using different display types (CAVE vs. HMD) and modes of locomotion (walking vs. joystick). Participants performed a perceptual-motor coordination task, in which they had to choose among a series of opportunities to pass through a gate that cycled open and closed and then board a moving train. Mode of locomotion, but not type of display, affected how participants chose opportunities for action. Both mode of locomotion and display affected performance when participants acted on their choices. We conclude that technological properties of virtual reality system (both display and mode of locomotion) significantly affected opportunities for action available in the environment (affordances) and discuss implications for design and practical applications of immersive interactive systems.
引用
收藏
页码:596 / 605
页数:10
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