Procedural Generation of Virtual Space

被引:1
|
作者
Polyakov, Vladimir [1 ]
Mezhenin, Aleksandr [1 ]
机构
[1] ITMO Univ, Kronverksky Ave 49, St Petersburg, Russia
关键词
Procedural content generation; Cyber-visualization technologies; Modular objects; Real-time algorithm; Designing; Virtual modeling; Point clouds; Thermal maps;
D O I
10.1007/978-3-030-50097-9_64
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
At present, various approaches are used to synthesize the virtual environment, among which the most common are computer graphics and photogrammetric modeling. In addition, neural network information processing systems are being developed to create fully artificial interactive worlds based on real-world video recordings. This paper addresses the procedural generation of virtual space. It is a continuation of a series of articles devoted to the research of authors in this field. The generated content is represented as a cloud of points of different density. The construction of a cloud of points of three-dimensional space takes place on the basis of video data obtained as a result of shooting with a single camera moving along an arbitrary trajectory. Particularly addressed the problem of incomplete data and issues of preserving meaningful information. The result of the study is a conceptual description of methods for modeling a virtual environment. As methods of modeling a virtual environment, it is proposed to use the mathematical apparatus of parametric and non-parametric restoration of the density of the distribution of point objects in space according to the available sample. The results of testing the considered methods implemented in the MATLAB environment are presented.
引用
收藏
页码:623 / 632
页数:10
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