Procedural Animation Generation Technology of Virtual Fish Flock

被引:2
|
作者
Pilco, Andrea [1 ]
Luo, Xun [1 ,2 ,4 ]
Navarro Newball, Andres Adolfo [3 ]
Zuniga, Claudia [4 ]
Lozano-Garzon, Carlos [5 ]
机构
[1] Tianjin Univ Technol, Sch Comp Sci & Engn, Tianjin 300384, Peoples R China
[2] Beihang Univ, State Key Lab Virtual Real Technlo & Syst, Beijing 100191, Peoples R China
[3] Pontifical Javeriana Univ, Fac Engn & Sci, Cali, Colombia
[4] Santiago Cali Univ, Fac Engn, Cali, Colombia
[5] Los Andes Univ, Dept Syst Engn & Computat, Bogota, Colombia
关键词
Procedural Animation; Flocking Behavior; Artificial Intelligence;
D O I
10.1109/ICVRV47840.2019.00055
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Flocking refers to the collective and coherent motion of a large group of animals. In this paper, a procedural animation generation technology of virtual fish flock is described. In our work, each animated character, symbolized by fish, is implemented as an independent actor that navigates according to its local perception of the environment. Motion of the actor obeys the laws of simulated physics, and a set of behaviors are programmed into it by the animator. Flocking behaviors of separation, alignment and cohesion are be recreated. As such, there is no need to script the motions of each individual fish. These kinds of systems are commonly employed when constructing a large-scale battle or a herd of animals. With this work, we are able to simulate flocking behavior using autonomous agents with simple movement rules.
引用
收藏
页码:233 / 237
页数:5
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