Avatar creation in virtual worlds: Behaviors and motivations

被引:62
|
作者
Lin, Hsin [1 ]
Wang, Hua [1 ]
机构
[1] SUNY Buffalo, Dept Commun, Buffalo, NY 14260 USA
关键词
Avatar creation; Behavior; Motivation; Virtual worlds; SELF-PRESENTATION; GAME;
D O I
10.1016/j.chb.2013.10.005
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Avatar creation has become common for people to participate and interact in virtual worlds. Using an online survey (N = 244), we investigated both the behavioral characteristics and major motivations for avatar creation in virtual worlds. Our results suggest that a majority of the participants had multiple avatars; these avatars' appearance did not merely resemble the human players; and their personality did not necessarily mirror the player's real personality. Furthermore, participants on average spent over 20 h per week and often interacting with others in the virtual worlds. Our exploratory factor analysis yielded four major motivations: virtual exploration, social navigation, contextual adaptation, and identity representation. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:213 / 218
页数:6
相关论文
共 50 条
  • [1] Avatar Voting in Virtual Worlds
    Cobourne, Sheila
    Hili, Graham
    Mayes, Keith
    Markantonakis, Konstantinos
    2014 5TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION SYSTEMS (ICICS), 2014,
  • [2] Adolescent Female Users' Avatar Creation in Social Virtual Worlds: Opportunities and Challenges
    Ko, Chaeeun
    Kim, Seongcheol
    BEHAVIORAL SCIENCES, 2024, 14 (07)
  • [3] Avatar interoperability and control in virtual Worlds
    Preda, Marius
    Jovanova, Blagica
    SIGNAL PROCESSING-IMAGE COMMUNICATION, 2013, 28 (02) : 168 - 180
  • [4] User-Avatar Association in Virtual Worlds
    Kanamgotov, Aslan
    Koshy, Lyzgeo
    Conrad, Marc
    Prakoonwit, Simant
    2014 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 2014, : 93 - 100
  • [5] Counseling via Avatar: Professional Practice in Virtual Worlds
    Witt K.J.
    Oliver M.
    McNichols C.
    International Journal for the Advancement of Counselling, 2016, 38 (3) : 218 - 236
  • [6] That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds
    Hayes, Austen L.
    Ulinski, Amy C.
    Hodges, Larry F.
    INTELLIGENT VIRTUAL AGENTS, IVA 2010, 2010, 6356 : 454 - 467
  • [7] ME OR NOT ME? THE AVATAR AS CONSUMER IDENTITY IN VIRTUAL WORLDS
    El Kamel, Leila
    LOOKING FORWARD, LOOKING BACK: DRAWING ON THE PAST TO SHAPE THE FUTURE OF MARKETING, 2016, : 435 - 444
  • [8] Into the virtual worlds: conceptualizing the consumer-avatar journey in virtual environments
    Peng, Yue
    Cowan, Kirsten
    Ribeiro, Joel Lo
    PSYCHOLOGY & MARKETING, 2025, 42 (02) : 374 - 394
  • [9] SHOPPING IN VIRTUAL WORLDS: PERCEPTIONS, MOTIVATIONS, AND BEHAVIOR
    Hassouneh, Diana
    Brengman, Malaika
    JOURNAL OF ELECTRONIC COMMERCE RESEARCH, 2011, 12 (04): : 320 - 335
  • [10] Experiences and motivations of the young for participation in virtual worlds
    Iqbal, Ahmer
    Kankaanranta, Marja
    Neittaanmaki, Pekka
    INNOVATION AND CREATIVITY IN EDUCATION, 2010, 2 (02): : 3190 - 3197