Serious Game Design for Simulation of Emergency Evacuation by Using Virtual Reality

被引:0
|
作者
Ilmi, Nurul [1 ]
Hendardjaya, Bayu [1 ]
机构
[1] Inst Teknol Bandung, Sch Elect Engn & Informat, Bandung, Indonesia
关键词
evacuation simulation; crowd simulation; serious game; virtual reality;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Everyone who works inside the building has to join the training on how to evacuate from the building. To evacuate from the building, a leader should help them leading to the safe place. There are some systems that assist people in learning emergency evacuation training, but at the time of this writing, we were not able to find a learning system that may help people to be a leader in this emergency situation. In our paper, we propose a design game simulation of emergency evacuation using Virtual Reality for the leader. We use serious game concept with Virtual Reality to make design game and for simulate crowd movement. To simulate the crowd, we have modified the ViCrowd model. The people in the crowd are presented as agents. These agents have different behavior. We assign different behavior for each person in the crowd. Several algorithms have been proposed to generate different behavior for each person. To validate this proposal, we have implemented a game software application. Functional testing and scenario testing has been performed to validate the implementation of the design. The overall results have demonstrated that the design works well, therefore we believe that the design can be used to help developers to make serious game for crowd simulation in evacuation training simulation for a leader.
引用
收藏
页数:6
相关论文
共 50 条
  • [41] The Development and Evaluation of Virtual Reality Platform for Emergency Evacuation in Coal Mines
    Liu, Yang
    Ren, Da-wei
    Liu, Zhao-ge
    Lou, Ya-ru
    PROCEEDINGS OF THE 6TH INTERNATIONAL ASIA CONFERENCE ON INDUSTRIAL ENGINEERING AND MANAGEMENT INNOVATION: CORE THEORY AND APPLICATIONS OF INDUSTRIAL ENGINEERING, VOL 1, 2016, : 381 - 387
  • [42] Grab the Life: Serious Game to Support Physical Rehabilitation using Virtual Reality and Wearable Myo
    Fernandes, Flavia Goncalves
    Moraes, Igor de Andrade
    Mendonca Toledo Almeida, Pedro Arantes
    de Oliveira, Luciene Chagas
    Cardoso, Alexandre
    Lamounier Junior, Edgard Afonso
    2016 18TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2016), 2016, : 145 - 149
  • [43] A Virtual Reality based serious game to aid in the literacy of students with intellectual disability: Design principles and evaluation
    Pereira de Vasconcelos, Daniel Felipe
    Lamounier Junior, Edgard Afonso
    de Oliveira Malaquias, Fernanda Francielle
    Oliveira, Luciana Aparecida
    Cardoso, Alexandre
    TECHNOLOGY AND DISABILITY, 2020, 32 (03) : 149 - 157
  • [44] The Design and Evaluate of Virtual Reality Immersive Learning - the Case of Serious Game "Calcium Looping for Carbon Capture"
    Wang, Shiau-Ting
    Liu, Li-Mei
    Wang, Sheng-Ming
    2018 INTERNATIONAL CONFERENCE ON SYSTEM SCIENCE AND ENGINEERING (ICSSE), 2018,
  • [45] A Virtual Reality Serious Game to Prevent Type 2 Diabetes Mellitus
    Neira-Tovar, Leticia
    Elizondo Elizondo, Marco Eduardo
    SMART TECHNOLOGY, 2018, 213 : 178 - 188
  • [46] Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis
    Barth, Lisa L.
    Hilpert, Pauline
    Kaschub, Lina
    Reichardt, W. Adrian
    Mostajeran, Fariba
    Steinicke, Frank
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 338 - 341
  • [47] A serious game with virtual reality for travel training with Autism Spectrum Disorder
    Bernardes, Miguel
    Barros, Fernando
    Simoes, Marco
    Castelo-Branco, Miguel
    2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR), 2015, : 127 - 128
  • [48] Scrum VR: Virtual Reality Serious Video Game to Learn Scrum
    Mayor, Jesus
    Lopez-Fernandez, Daniel
    APPLIED SCIENCES-BASEL, 2021, 11 (19):
  • [49] Physical Rehabilitation based on Smart Wearable and Virtual Reality Serious Game
    Alexandre, Ricardo
    Postolache, Octavian
    Girao, Pedro Silva
    2019 IEEE INTERNATIONAL INSTRUMENTATION AND MEASUREMENT TECHNOLOGY CONFERENCE (I2MTC), 2019, : 1580 - 1585
  • [50] Development of a Serious Virtual Reality Game for Medication Preparation and Administration Training
    Girao, Ana Livia Araujo
    dos Santos, Maria Naila Oliveira
    Chaves, Edna Maria Camelo
    Gomes, Emiliana Bezerra
    de Oliveira, Sherida Karanini Paz
    de Carvalho, Rhanna Emanuela Fontenele Lima
    CIN-COMPUTERS INFORMATICS NURSING, 2023, 41 (04) : 223 - 229