Distance Education Using a Desktop Virtual Reality (VR) System

被引:0
|
作者
Travassos Valdez, M. [1 ]
Machado Ferreira, C. [1 ]
Maciel Barbosa, F. P. [2 ]
机构
[1] Inst Super Engenharia Coimbra ISEC, Dept Electrotecn, Rua Pedro Nunes, P-3030140 Coimbra, Portugal
[2] Univ Porto, Fac Engn, P-4200465 Oporto, Portugal
关键词
circuit theory; electrical circuits; interactive circuit; learning object; PROTOTYPING SYSTEM;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The constant changes occurring in today's teaching and learning processes provide a continuous improvement in the interaction of information. At the same time, globalization and the need for streamlining time facilitate the development of new methods of imparting knowledge. With the new information technologies, new forms of learning occur adding greater dynamism to the information. This form of learning, which optimizes time and space, is known as distance learning and it is being amply used in many different areas. Distance education presents the advantage of facilitating the teaching and learning processes without face-to-face interaction as knowledge is transmitted, partly or as a whole using technology. In fact, technological innovation has assumed a vital role in education. Looking to achieve more efficiency in carrying out the various activities, the job market constantly requires an investment in new skills and knowledge so that the professionals can operate the equipment and working tools, successfully and with quality. This paper presents a new system of learning a curricular unit of Circuit Theory using desktop virtual reality (VR). The software provides the possibility to understand the relationship between the physical concepts of an electrical circuit, direct or alternating current, through computer simulations and animations. This work was developed to demonstrate how a desktop VR prototype, "Virtual Electric Manual"-VEMA, can be applied to an engineering unit and used to enhance security and resourcefulness in using electrical equipment. Several interactive scenes were developed to illustrate the idea using a measurements and instrumentation laboratory as virtual environment. A range of interactive learning environments are presented: the menu with the first interactive experiment is the simulator of a DC circuit. It allows the student to analyze the setting up of a parallel, or series-parallel resistive circuit series powered by direct current; the second menu, features the simulator of an alternating current circuit and demonstrates how the student can perform the analysis of a circuit with resistors, inductors and capacitors; the third interactive experiment is the simulator of a three-phase alternating current circuit; the fourth menu refers to a study on the transitional phenomena. Finally, the fifth menu is an interactive experiment related to the phenomena of resonance. VEMA offers students the opportunity to understand the processes, helping them to better discern the procedures and trains them to interact with the equipment. The VEMA prototype addresses these issues and highlights the potential benefits of using VR for this purpose. Each experiment will provide technical and scientific knowledge in order to give the student/user adequate information and training in the subject.
引用
收藏
页码:145 / 150
页数:6
相关论文
共 50 条
  • [41] Augmented Reality (AR) and Virtual Reality (VR) in Construction Education: A Systematic Literature Review
    Kline, Andrew R.
    Ayer, Steven K.
    COMPUTING IN CIVIL ENGINEERING 2023-VISUALIZATION, INFORMATION MODELING, AND SIMULATION, 2024, : 655 - 662
  • [42] Nuclear Reactor Operations Education and Training with Virtual Reality and an Immersive Desktop Application
    Prasad, Shikha
    Delgado, Oscar L.
    Tucker, Alexander
    Palsole, Sunay
    NUCLEAR TECHNOLOGY, 2024,
  • [43] Application of desktop virtual reality technology in nursing student education: a realist review
    Li, Yi
    Chen, Yushuang
    Wei, Guanxing
    Ma, Fang
    Hu, Qiulan
    Wei, Wei
    Bai, Yangjuan
    BMC MEDICAL EDUCATION, 2025, 25 (01)
  • [44] Murder on the VR Express: Studying the Impact of Thought Experiments at a Distance in Virtual Reality
    Kissel, Andrew
    Rechowicz, Krzysztof J.
    Shull, John B.
    SOCIETIES, 2023, 13 (03):
  • [45] Desktop VR Systems - A Distance Learning Method and Technology
    Travassos Valdez, M.
    Machado Ferreira, C.
    Maciel Barbosa, F. P.
    2013 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2013, : 1066 - 1069
  • [46] AR/VR.nrw – Augmented und Virtual Reality in der HochschullehreAR/VR.nrw—Augmented and Virtual Reality in Higher Education
    Sinja Müser
    Christian Dominic Fehling
    HMD Praxis der Wirtschaftsinformatik, 2022, 59 (1) : 122 - 141
  • [47] THE TECHNOLOGY OF VIRTUAL REALITY SUPPORTING THE EDUCATION IN THE DISTANCE: THE FORMATION OF WORKERS OF THE SYSTEM OF HEALTH OF BRAZIL
    Barilli, Elomar
    Ebecken, Nelson
    Cunha, Gerson
    WMSCI 2008: 12TH WORLD MULTI-CONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL I, PROCEEDINGS, 2008, : 162 - +
  • [48] Examining the Predictive Relationships Between Presences of a Community of Inquiry in a Desktop Virtual Reality (VR) Learning Environment
    Isaac, Dunmoye
    Olaogun, Olanrewaju
    Hunsu, Nathaniel
    Dominik, May
    Baffour, Robert
    IEEE TRANSACTIONS ON EDUCATION, 2024, 67 (03) : 343 - 350
  • [49] A metalens-based virtual reality (VR) / augmented reality (AR) system
    Li, Zhaoyi
    Lin, Peng
    Huang, Yao-Wei
    Park, Joon-Suh
    Chen, Wei Ting
    Shi, Zhujun
    Cheng, Ji-Xin
    Capasso, Federico
    2020 CONFERENCE ON LASERS AND ELECTRO-OPTICS (CLEO), 2020,
  • [50] Evaluating Virtual Reality in Education: An Analysis of VR through the Instructors' Lens
    Rangarajan, Vaishnavi
    Badr, Arash Shahbaz
    De Amicis, Raffaele
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (08)