Eliciting Social Biases in Children using Tangible Games

被引:1
|
作者
Jamal, Saad [1 ]
Zaidi, Meher Fatima [1 ]
Shahid, Suleman [1 ]
Kitchlew, Mehr-un-Nisa Arif [2 ]
机构
[1] Lahore Univ Management Sci LUMS, Syed Babar Ali Sch Sci & Engn SBASSE, Dept Comp Sci, Lahore, Pakistan
[2] Lahore Univ Management Sci LUMS, Syed Babar Ali Sch Sci & Engn SBASSE, Dept Elect Engn, Lahore, Pakistan
关键词
Interactive; gender; sociocultural and economic class; storytelling; obfuscation;
D O I
10.1145/3202185.3210789
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Social capital and privilege, along with the constrictions of social stereotypes, can adversely impact a child's perception of the world. This paper describes the development and implementation of an interactive tangible tool for children aged 7-9, to be played with in schools across Pakistan to assess levels of socioeconomic and gender biases among them, as well as to gauge its comparative benefits over traditional detection methods. In order to obtain more concrete results, the tool has been developed as a theme-based game board for obfuscation, to divert the users' attention from the attributes being evaluated so that the investigative nature of the tool does not significantly hinder users from responding naturally.
引用
收藏
页码:632 / 637
页数:6
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