共 50 条
- [31] Hover Loop: A New Approach to Locomotion in Virtual Reality CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 111 - 116
- [32] User-Centric Classification of Virtual Reality Locomotion 24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
- [35] Suspended Walking: A Physical Locomotion Interface for Virtual Reality ENTERTAINMENT COMPUTING - ICEC 2013, 2013, 8215 : 185 - 188
- [36] Investigating Virtual Reality Locomotion Techniques with Blind People PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2024, 2024,
- [38] Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character The Visual Computer, 2021, 37 : 2823 - 2839
- [39] Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character VISUAL COMPUTER, 2021, 37 (9-11): : 2823 - 2839
- [40] The Continuity of Locomotion: Rethinking Conventions for Locomotion and Its Visualization in Shared Virtual Reality Spaces ACM TRANSACTIONS ON GRAPHICS, 2022, 41 (06):