Cloud-Based Gaming Service Platform Supporting Multiple Devices

被引:17
|
作者
Kim, Kyoung Ill [1 ]
Bae, Su Young [1 ]
Lee, Dong Chun [1 ]
Cho, Chang Sik [1 ]
Lee, Hun Joo [1 ]
Lee, Kyu Chul [2 ]
机构
[1] ETRI, Creat Content Res Lab, Taejon, South Korea
[2] Chungnam Natl Univ, Dept Comp Engn, Taejon, South Korea
关键词
Game service platform; game on demand; audio/video encoding; real-time streaming; cloud-based game;
D O I
10.4218/etrij.13.2013.0076
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.
引用
收藏
页码:960 / 968
页数:9
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