Object-Based Reverberation for Spatial Audio

被引:32
|
作者
Coleman, Philip [1 ]
Franck, Andreas [2 ]
Jackson, Philip J. B. [1 ]
Hughes, Richard J. [3 ]
Remaggi, Luca [1 ]
Melchior, Frank [4 ]
机构
[1] Univ Surrey, Ctr Vis Speech & Signal Proc, Guildford GU2 7XH, Surrey, England
[2] Univ Southampton, Inst Sound & Vibrat Res, Southampton, Hants, England
[3] Univ Salford, Acoust Res Ctr, Salford M5 4WT, Lancs, England
[4] MediaCityUK, BBC Res & Dev, Dock House, Salford M50 2LH, Lancs, England
来源
基金
英国工程与自然科学研究理事会;
关键词
ROOM IMPULSE RESPONSES; SOUND; REPRODUCTION; PERCEPTION; STANDARD;
D O I
10.17743/jaes.2016.0059
中图分类号
O42 [声学];
学科分类号
070206 ; 082403 ;
摘要
Object-based audio is gaining momentum as a means for future audio content to be more immersive, interactive, and accessible. Recent standardization developments make recommendations for object formats; however, the capture, production, and reproduction of reverberation is an open issue. In this paper parametric approaches for capturing, representing, editing, and rendering reverberation over a 3D spatial audio system are reviewed. A framework is proposed for a Reverberant Spatial Audio Object (RSAO), which synthesizes reverberation inside an audio object renderer. An implementation example of an object scheme utilizing the RSAO framework is provided, and supported with listening test results, showing that: the approach correctly retains the sense of room size compared to a convolved reference; editing RSAO parameters can alter the perceived room size and source distance; and, format-agnostic rendering can be exploited to alter listener envelopment.
引用
收藏
页码:66 / 77
页数:12
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