Improving student engagement in a biometric classroom: the contribution of gamification

被引:7
|
作者
Milenkovic, Ivan [1 ]
Sosevic, Uros [1 ]
Simic, Dejan [1 ]
Minovic, Miroslav [1 ]
Milovanovic, Milos [1 ]
机构
[1] Univ Belgrade, Fac Org Sci, Jove Ilica 154, Belgrade 11000, Serbia
关键词
Gamification; Biometrics; Role-playing; Students' competition; EDUCATION;
D O I
10.1007/s10209-019-00676-9
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents the use of gamification for educating engineers in the field of biometrics. A learning platform with gamification elements was developed for the course of biometric technologies, held at the University of Belgrade. The platform combines standard gamification elements with role-playing, as it allows students to find themselves in both the role of biometric engineers and that of system attackers. The effects of the gamified approach were evaluated at the biometric technologies course held at the University of Belgrade. These research study results show improvement in student motivation and learning outcomes.
引用
收藏
页码:523 / 532
页数:10
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