Boxed Pervasive Games: An Experience with User-Created Pervasive Games

被引:0
|
作者
Wetzel, Richard
Waern, Annika
Jonsson, Staffan
Lindt, Irma
Ljungstrand, Peter
Akesson, Karl-Petter
机构
来源
关键词
User-centered design; Games and infotainment; Programming tools: Integrated environments; Pervasive computing; Pervasive games; End user programming;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Pervasive games are rapidly maturing - from early research experiments with locative games we now start to see a range of commercial projects using locative and pervasive technology to create technology-supported pervasive games. In this paper we report on our experiences in transferring the successful involvement of players in computer games to 'modding' for pervasive games. We present the design process, the enabling tools and two sample games provided in boxes to end users. Finally we discuss how our findings inform the design of 'modding' tools for a pervasive game community of the future.
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页码:220 / 237
页数:18
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